SteamWorld Heist is developer Image & Form?s first follow-up to their successful, and remarkably fun, SteamWorld Dig, which released 2 years ago on 3DS and has since been ported to just about every platform imaginable. While Heist is a follow-up, it?s not a sequel. It features the same steampunk, robot aesthetic of Dig, but with all new mechanics, characters, and story rounding out this unique strategy experience.
SteamWorld Heist is a turn-based strategy game from a 2D side-scrolling perspective, featuring randomly generated stages across a number of different areas. You command a small crew of robot pirates as they take down various enemies, collect loot, earn experience, and gain new abilities for combat. It?s a very unique take on the strategy formula, offering up a fair amount of difficulty, content, and story to make your way through.
At the onset of a stage, your crew will board an opposing ship, with various structural layouts, obstacles, cover items, enemy types, and hazards. Some ships feature vertical designs, horizontal, or a mix of both. Every stage tends to revolve around the same objective, collecting a set number of loot bags before exiting the ship. You can opt to fully clear a stage, going past the minimum required loot grabs, and doing so will earn you bonus stars at the end, going towards a full clear of the level. These stars aren?t just for showing off, and act as one of the two currencies in the game used to purchase weapons, items, and new crewmates.
Enemies aren?t exactly pushovers either. They?ll aggressively move towards your team, but will likewise know when to shoot and when to move. They also come equipped with different weapon types, like piercing weapons or explosives, so you?ll always want to plan your loadouts accordingly. There?s also a number of challenging boss encounters that spice up SteamWorld Heist?s standard combat mechanics, which are generally fun and engaging as opposed to frustrating and annoying.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
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