You can count me amongst those that were skeptical regarding a story-driven Minecraft game, despite Telltale Games overall excellent track record. it?s one thing to take a property like The Walking Dead, or Fables, and turn that into a story focused, decision-based episodic experience. But a video game as wildly popular as Minecraft, that?s never had a story-focused element based on it before? Well, I had some concerns.
However, having finished the first episode in Minecraft: Story Mode, most of those concerns have been laid to rest. While the game certainly emulates a lot of the core Telltale mechanics found in other games, it also encompasses the Minecraft look and feel quite nicely. The musical cues and sound effects are spot on, and there?s even some limited crafting spots within this first chapter that follow the exact recipes found in actual Minecraft. And, maybe more amazing to me than it should be, playing through Minecraft: Story Mode?s first episode has made me really, really want to go back to actual Minecraft again. Just seeing the structures and ideas built within this game has got my creative juices flowing again, so if that was part of the goal for Telltale and Mojang, well, mission accomplished.
As far as the mechanics go, as I mentioned previously, a lot of the core Telltale concepts are still present. You?ll encounter various dialogue choices, some limited QTEs, and occasionally see notifications for how your decisions affect other characters. The more unique aspects of Minecraft: Story Mode come from the crafting component, and also from some limited action moments that have you controlling your character forward and backward, timing sword swings to defeat creepers, zombies, and other foes. These moments help to differentiate Minecraft: Story Mode from other Telltale titles, but is still very much a standard Telltale Games experience.
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