When a game opens up with a Midge Ure cover of David Bowie?s ?The Man Who Sold the World?, you know you?re in store for something special.
Special is one of the best words to describe my experience with Metal Gear Solid V: The Phantom Pain. I?d imagine most of the internet is tired of hearing praise being heaped upon the game at this point, but I can?t help it. I absolutely loved my time spent with it.
I?ll warn you up front: SPOILERS! SPOILERS! SPOILERS! SPOILERS! I?m going to talk about a few fairly specific instances in the game over the course of this review, primarily because it?s been out for a bit, and there?s a myriad of other reviews out there that you can refer to without spoilers. This is sort of a personal freedom when it comes to reviewing something well after it releases, and I?m going to take some advantage of that here.
So again…SPOILERS!
While The Phantom Pain has a pretty strong opening moment, with Big Boss awakening from a coma following the events of Ground Zeroes, the actual gameplay surrounding this moment is just about the only thing that gave me pause. The hospital escape sequence is a slow, plodding, tutorial driven event, wherein a recently comatose Big Boss is guided through a nightmarish hospital attack kicking off The Phantom Pain. There are some interesting moments, such as the seemingly inconsequential character creation prior to the attack, but by and large the gameplay surrounding the opening doesn?t give the best first impression.
That said, the rest of the game is almost all smooth sailing from that point. There?s a few specific missions I have gripes with, but by and large this is a very cohesive, mechanically sound, remarkably fun video game to play. The idea of an open-world Metal Gear Solid hinted at by Ground Zeroes is fully realized, with two very large areas to explore, complete with main missions, side ops, enemy outposts, hidden blueprints and other surprises, along with some fantastic scenery to enjoy.
Every story mission contains a number of objectives, both main and optional. With the open-world approach, you can generally tackle most missions in a variety of ways. For instance, a number of missions will revolve around destroying armored units or tanks. You can go in guns blazing, equipped with rockets, or you can sneak around and fulton those tanks and APC?s, stealing them for Mother Base. Other missions will have you hunting down wandering soldiers from your own employ, which you can track and tranq over and over until you subdue them. Or you can don a cardboard box disguise and patiently wait for the soldier to stumble over to you, saluting and then recognizing you as Big Boss while you send them back to base.
I also enjoyed the odd mission structure, with events like the sniper battle between Big Boss and Quiet. Prior to this mission you?ll hear tale of a sniper near the Power Plant in the Afghanistan map. One side-op you unlock will actually take you out towards that direction, and when you pass through to an open area full of ruins, it?ll trigger the Mission 11 cue suddenly, and you?ll find yourself in the midst of an unexpected boss battle. This fight is one of my favorite moments in the game, echoing the battle with The End in Metal Gear Solid 3 quite nicely.
Of course, not all missions are perfect. One late-game mission features Big Boss and Quiet in what feels like a never ending assault, with multiple armored vehicles, tanks, and soldiers pouring in from all directions. Typically this would be a big, bombastic sequence in other games, where you?re given control of some sort of superior firepower to embolden the player, allowing you to blow off some steam in a sequence of mass destruction and mayhem. Instead, you?re stuck with limited windows to lay down defenses, which are largely useless, while trying to dodge tank fire that?ll kill you in one hit. You have plenty of cover, and can easily play this sequence safely, but it carries on too long and makes poor use of your skills that have been built up to this point late in the game.
And then there?s the general story/plot of The Phantom Pain. It is a little hit or miss, but overall I found it pretty enjoyable. The biggest shock to the system comes from the sheer lack of story-driven cutscenes early on, especially compared to something like Metal Gear Solid 4. A lot of information is instead packed into the cassette tapes you can listen to while running around the open-world, which provide a lot of background detail for characters and events. There?s still some wild cutscenes here and there, but they certainly aren?t in abundance. Chapter 2 of The Phantom Pain gives way for more story, and explains things in greater detail as far as how this game relates to the overall lore of MGS. The ending seems to be fairly decisive, but again, I really enjoyed the twist.
All in all, Metal Gear Solid V: The Phantom Pain is a game that you absolutely should play this year. I?d even suggest to it to non-Metal Gear fans, as it?s a pretty far departure from earlier games in the series in both gameplay and how the story content in presented. It?s easily one of the best action games this year, and has instantly propelled itself into my own personal top 10 list.
You’ll also get a peek at the stage set in the futuristic city of Birnin…
If you like the taste that you got, pre-orders for the full title are also…
At least these retro reproductions are properly labeled…
It’s a damn shame that even Lillymo has abandoned the PlayStation Vita as a platform.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
This website uses cookies.