Categories: PCPS VitaPS4Reviews

Shutshimi review for PS Vita, PS4

Platform: PS Vita
Also On: PS4, PC
Publisher: Totally Choice
Developer: Neon Deity
Medium: Digital
Players: 1
Online: No
ESRB: E10+

Here’s how I know Shutshimi is a great game: because I really, really enjoyed it.

That’s actually no small feat. See, Shutshimi is a shmup, a genre I’ve never particularly liked. I don’t hate them with a burning passion or anything, they just usually bore me. I liked both Velocity games on the Vita, but beyond that, I’ve had a tough time getting into them, no matter how well made they are.

Until Shutshimi, that is. Turns out my main problem with shmups is that I just didn’t have the attention span to take on wave after wave of enemies. Make each level ten seconds long, though — as Shutshimi does — and suddenly I can’t get enough of it. I’ll gladly play through level after level until I die, and then I’ll start over all again as soon as I can. If that’s not the definition of an addictive game that even appeals to people who don’t normally like the genre, I don’t know what is.

It’s not just ultra-short levels that made Shutshimi so appealing, though. It’s…well, everything. The way it crams an insane amount of action into those ten second levels, making it move so quickly you barely even get a chance to think about what you’re doing. The incredibly varied enemies, ranging from kittens in space ships to sharks with laser beams attached to their heads to squids that are, uh, plain old squids. The way it dispenses power-ups, giving you ten seconds to choose between a few option, all of which are accompanied by funny text, many of which don’t, in fact, help you that much (though pick enough hats and you get a trophy out of it, if that’s your thing). The fact the main characters are all fish with giant, muscular arms.

And, of course, there are the weapons. Some of them — lasers, machine guns — are exactly what you’d expect in a shmup. Others, like the shotgun, make a little less sense when you actually think about them, particularly since they require you to get up close and personal with the enemies if you want them to work. Lastly, though, you have a category of weapons that don’t fit in with the genre, but do fit in with the game’s off-the-wall sensibilities — things like cannon balls and gobs of mucus that are totally absurd, but work in the context of Shutshimi because it makes it clear from the get-go that it’s willing to go wherever its insane muse takes it.

Which, I think, is why I love it so much, despite my non-interest in shmups in general. Rather than trying to fit itself into a specific genre category, Shutshimi aims to make the existing genre fit around it. It’s a bold statement to make, but it’s one that the game’s developers are able to pull off with aplomb.

Grade: A-
Matthew Pollesel

Recent Posts

Marvel Rivals introduces a limited time soccer mode in their Spring Festival Limited Event

How you have a Spring Festival in January is anyone’s guess…

17 hours ago

The wait is almost over for While Waiting as it arrives on PC and the Nintendo Switch on Feb. 5th

We look forward to seeing the speedrunning community get their hands on this title.

18 hours ago

Accolade Sports Collection bringing retro sports games to modern platforms soon

Get ready for a blast from the past with Hardball!, Hardball II, Winter Challenge, Summer…

19 hours ago

Hey, C’mon C’mon! Check out the physical editions of Fatal Fury: City of the Wolves!

Are you OK with what SNK is doing with the physical release for the latest…

2 days ago

Botworld Odyssey review for PC, Nintendo Switch

Would you call Pokémon with bots Botémon, Pokébot, or Botworld Odyssey?

2 days ago

ENDER MAGNOLIA releases one more trailer before its launch on January 22nd

The sequel to ENDER LILIES finally arrives on PC and consoles.

5 days ago

This website uses cookies.