Categories: PCPS VitaPS4Reviews

Shutshimi review for PS Vita, PS4

Platform: PS Vita
Also On: PS4, PC
Publisher: Totally Choice
Developer: Neon Deity
Medium: Digital
Players: 1
Online: No
ESRB: E10+

Here’s how I know Shutshimi is a great game: because I really, really enjoyed it.

That’s actually no small feat. See, Shutshimi is a shmup, a genre I’ve never particularly liked. I don’t hate them with a burning passion or anything, they just usually bore me. I liked both Velocity games on the Vita, but beyond that, I’ve had a tough time getting into them, no matter how well made they are.

Until Shutshimi, that is. Turns out my main problem with shmups is that I just didn’t have the attention span to take on wave after wave of enemies. Make each level ten seconds long, though — as Shutshimi does — and suddenly I can’t get enough of it. I’ll gladly play through level after level until I die, and then I’ll start over all again as soon as I can. If that’s not the definition of an addictive game that even appeals to people who don’t normally like the genre, I don’t know what is.

It’s not just ultra-short levels that made Shutshimi so appealing, though. It’s…well, everything. The way it crams an insane amount of action into those ten second levels, making it move so quickly you barely even get a chance to think about what you’re doing. The incredibly varied enemies, ranging from kittens in space ships to sharks with laser beams attached to their heads to squids that are, uh, plain old squids. The way it dispenses power-ups, giving you ten seconds to choose between a few option, all of which are accompanied by funny text, many of which don’t, in fact, help you that much (though pick enough hats and you get a trophy out of it, if that’s your thing). The fact the main characters are all fish with giant, muscular arms.

And, of course, there are the weapons. Some of them — lasers, machine guns — are exactly what you’d expect in a shmup. Others, like the shotgun, make a little less sense when you actually think about them, particularly since they require you to get up close and personal with the enemies if you want them to work. Lastly, though, you have a category of weapons that don’t fit in with the genre, but do fit in with the game’s off-the-wall sensibilities — things like cannon balls and gobs of mucus that are totally absurd, but work in the context of Shutshimi because it makes it clear from the get-go that it’s willing to go wherever its insane muse takes it.

Which, I think, is why I love it so much, despite my non-interest in shmups in general. Rather than trying to fit itself into a specific genre category, Shutshimi aims to make the existing genre fit around it. It’s a bold statement to make, but it’s one that the game’s developers are able to pull off with aplomb.

Grade: A-
Matthew Pollesel

Recent Posts

Tales of Berseria Remastered review for PS5, Xbox Series X, Switch, PC

After almost a decade, one of Bandai Namco's more recent and best Tales RPGs gets…

4 hours ago

Metal Gear Solid Δ: Snake Eater sneaks past the 2 million units sold milestone

Konami must be pretty darn happy that MGS sales continue to be... solid!

23 hours ago

Who Among Us hasn’t thought about burning it down? Embrace those fiery thoughts in OCTOPinbs!

Who knew Octopuses and Squid were diametrically opposed?

1 day ago

The Super Mario Galaxy Movie gets a final trailer on MAR10 Day!

Get an extended look at the Super Mario movie sequel before it hits theaters on…

1 day ago

Fatal Frame II: Crimson Butterfly Remake review for PC, PlayStation, Xbox, Switch 2

A pillar of survival horror makes its re-debut.

1 day ago

Traverse the world with your chainsaw in the action-adventure parkour game, MotorSlice

A new look at Top Hat Studios' unique action-adventure parkour game about a girl and…

1 day ago

This website uses cookies.