Galak-Z, from developer 17-bit, released last week on PSN. It?s a sci-fi shooter that pays homage to old-school anime like Macross and the early Gundam series, with obvious nods to the art style that makes those mech-infused anime stand out from the rest. It?s also a remarkably difficult, yet satisfying action game that owes much to the ?roguelike? genre. I can say without a doubt that you?ve not played a game quite like Galak-Z, which makes a pretty compelling case as to why you should already be playing it.
In Galak-Z you pilot a small spacecraft across procedurally generated stages. The general story is present as a TV show, so worlds = seasons, while levels = episodes. Each season contains five or so episodes, the plot of which will differ with each playthrough. Generally you?re tasked with locating a number of objects or materials spread across a grid like map, filled with asteroids, aliens, enemy ships, and various power-ups. Defeated foes drop salvage, used for upgrades on your ship between episodes. These are comprised of weapon upgrades, temporary bonuses to health and shields, speed boosts and so on.
The randomness helps you to rely strictly on mastering the unique control scheme, which admittedly takes a while to get used to. But once you?re able to master the momentum based movement, which includes forward and backward thrust, boost, braking, and a lot of circular motions with strafing, you?ll start to feel like a real pro at Galak-Z. There?s nothing quite as satisfying as taking down larger class enemy ships while deftly avoiding a barrage of enemy fire, and coming out of that encounter unscathed due to your superior reflexes and agility.
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