I guess calling this version of Dishonored a ?Definitive Edition? isn?t entirely inaccurate, provided you?re willing to ignore the PC release of the original. Recently released for PS4 and Xbox One, it features some slight graphical upgrades, all the DLC and retailer bonuses from the previous releases, and of course the original content that hit PS3 and Xbox 360 back in 2012. And, much like it was in 2012, Dishonored is a fantastic experience, one of the best stealth-action titles of last-gen, with even less competition in that space for current consoles.
But nothing about this Definitive Edition really stands out as exceptional or interesting. The improved textures seem mostly insignificant. Dishonored was a pretty good looking game back in 2012, thanks in large part to the art style used. Here it looks a little sharper, a little clearer, but by and large you?ll be hard-pressed to see much of a difference between the two versions. Even more so if you go back and compare this to the PC release, which on a decent rig can look quite nice, and can exceed the 30 frames per second that you?re still locked into here.
If you?d like a little more insight into my original thoughts on Dishonored, feel free to check out that review here.
I guess Mike Shinoda occasionally played guitar.
Looks like Robosen's found some more transformation cogs.
Will we see a HYTE collaboration out of this one…cause Braden needs a new PC…
There’s a reason Nintendo closed a Direct with a news app.
Is no one going to center the signboard in these images?
Here’s hoping we’ll get an add on or an addendum with the Parodius games.
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