LEGO Worlds from Traveler?s Tales dropped last week on Steam Early Access, and I spent a bit of time playing the game this weekend, so here?s some basic impressions from the short amount of time I?ve spent playing the game so far.
This is 100% a Traveler?s Tales LEGO title. Character?s look and feel similar to their other licensed LEGO games, complete with a stud counter for the various breakable objects scattered about the randomly generated environments. But that?s where the direct comparison to past TT LEGO titles seem to stop, there?s no structured stage design and everything is about customizing your world and collecting new LEGO blocks, sets, and characters to use.
My first world, for instance, gave me access to a dragon as a rideable pet. The dragon could fly around, and attack other minifigs and creatures with fireballs, which could also cause destruction in the surrounding environment. I flew around for a bit, tagging the helpfully highlighted environment objects in order to add them to my building block collection, and then decided to lay waste to a volcano by blowing a hole clean through it.
After building one of the prefabricated sets, I decided I?d try my hand at putting something together from scratch. This was honestly a bit more complicated and difficult than I had expected, but that stems mostly from the control and navigating the menu, either with a controller or a mouse/keyboard combo. It?s a bit clunky right now, which is somewhat expected considering the Early Access tag here. There?s also not enough brick variety at the start, but there are a number of color options and tools to assist with putting stuff together. As it stands, the brick-by-brick creation process isn?t that fun or intuitive at the moment, and something that I found myself quickly growing bored with in its current state.
All in all, at $14.99, it?s one of the better Early Access experiences I?ve had. There?s a lot of promise under the hood for LEGO Worlds, and I have hope that Traveler?s Tales, with all their LEGO experience, will be able to capitalize well on the concept. It?s a little light on content, needs more customization options with another pass at the controls, and could use some refinement for lower-end systems, but I do think it?s worth a look. The exploration and discovery element is already in place, which is enough at the moment to keep me coming back for more.
Not every new Nintendo game can be a classic.
Two of the trio of new tables set to be released as part of the…
Oh and Claire Redfield’s here too!
If you’re a fan of Tetris consider giving this title a look, we're certain you’ll…
Good lord there is a lot of perforations in this trailer.
Aloy arrives on the Switch in this week's eShop update.
This website uses cookies.