As we enter the second half of Telltale?s Game of Throne series with an episode entitled ?Sons of Winter?, it?s nice to finally see a couple ?House Forrester, f*** yeah!? moments sprinkled about. Of course, these moments will probably lead to some more remarkably tragic events for the Northern ironwood keepers, but I still think you?ll find it hard to exit this episode without a smile on your face.
There?s a decent amount of plot progression across just about every viewpoint this episode. Asher and company come face to face with the Queen of Dragons, which goes not quite as well as I?d imagine Asher and Beshka would have hoped. Rodrik gets some much needed support from a previously introduced ally, and two satisfying moments with some legitimately tough dialogue choices that will challenge your self-control.
Obviously, I need to be somewhat vague in reviewing the episodic Telltale stuff, but hopefully this is enough information to give you some indication this is an episode worth picking up. The basic mechanics of this episode are no different than the last three, you?ll have a few moments of action with QTE style events added in, and a number of various dialogue options on a timer to propel the story along. The Telltale formula is pretty well understood at this point, and I doubt you need any sort of grandiose explanation on how the game works.
Video stuttering aside, this is still a pretty great episode. We haven?t had a lot of opportunities to cheer the Forrester gang on, but this episode certainly gives you a number of moments to do just that. I?m sure this will all end in heartbreak and sadness, like any proper Game of Thrones spawned tale, but Episode 4 delivered just the right amount of hope that House Forrester might yet outmaneuver the Whitehills, Boltons, and Lannisters…oh hell, what am saying? They?re all gonna die.
and the title gets ever longer and more tongue-twisty.
Looks like there’s gonna be conveyor belt sushi in my immediate future.
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