Indie developed roguelikes are clearly a popular genre, and for good reason. Titles like Rogue Legacy, among others, have done a solid job of representing procedurally generated, 2D action in a way that few other genres manage to do. And now you can add Crypt of the NecroDancer to the list of top-tier, must-play games available on Steam that follow the now classic roguelike formula.
However, just calling Crypt of the NecroDancer a roguelike is doing it a disservice. This is a wildly imaginative take on the formula with three remarkably entertaining soundtracks that are just as integral to the gameplay as any other mechanic. While roguelikes generally conjure up imagery of top down or isometric dungeons filled with enemies that take turns when you do, Crypt of the NecroDancer takes that one step further. When moving or attacking, you?ll do so according to the beat of the musical track playing. Moving or attacking successfully in tandem with the rhythm will benefit you via a coin multiplier, while screwing up will remove the multiplier, and can also hinder your intended movement making you susceptible to enemy attacks.
Still, if you can?t get the hang of things, you can opt to switch characters to the Bard, one of the many characters you can unlock and play as in Crypt of the NecroDancer. The Bard removes the rhythm-based mechanics entirely, turning Crypt of the NecroDancer into a traditional roguelike. It?s still a really fun, well-made experience sans rhythm gameplay, but I?d still urge you to stick with the core concept until it clicks, as the experience difference between the two feels quite substantial.
Crypt of the NecroDancer features a pretty full list of unlockable content and various modes to explore, in additional to the four main campaign areas to complete. While four areas might not sound like much, the design randomization, enemy variety, and the random bosses you can encounter make for a pretty substantial experience. Each new area ramps up the difficulty quite a bit, with only a handful of carryover upgrades between sessions, purchased via increasingly rare diamonds scattered across each dungeon.
And, of course, the soundtracks offered here are superb. You can switch between the three soundtracks at any point, offering up different tempo and musical styles across all three, with music by Danny Baranowsky, A_Rival, and FamilyJules7x. And if none of the soundtracks are up your alley, you can also opt to use your own music files within the game, which works surprisingly well.
All in all, you?d do well to check out Crypt of the NecroDancer sooner rather than later. It?s a unique, fun, and wildly imaginative take on the roguelike formula that stands out, despite being in the company of other A-class titles within the genre. Everyone from the development team of Brace Yourself Games should be proud of the work done here, and I look forward to seeing what this team comes up with next.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
This website uses cookies.