The biggest standout here is Barry?s portion of the campaign. I previously remarked how much I disliked the forest section from episode 1, but thankfully nothing as bland and disappointing as that area exists here. Barry still runs through a number of sections previously explored by Claire in her portion of this chapter, but with the addition of Natalia you?re able to explore or access new areas. Also, now knowing that there?s a time jump between the two characters, it?s interesting to see how those environments have changed over time. There?s nothing drastic here in that regard, but there?s enough differences to be noticeable.
I honestly found myself playing through Barry?s chapter more as Natalia, simply because she was so important from a gameplay perspective. This unfortunately highlights how less useful Moira has been thus far to Claire?s portion of the campaign, a character that I would only switch to when absolutely necessary. Hopefully the game balances Claire and Moira?s dynamic a bit more in later chapters, because at this point Barry and Natalia are by far the better duo.
Still, despite some annoyances in design, this is certainly a stronger episode than the first. The additional raid content is also a plus, considering how much I?m already enjoying that mode. But even the story content is improved, right down to the actual story itself, enough so that I?m actively looking forward to playing more of Revelations 2. Is it an incredible improvement over the first episode? No, not quite. But it builds upon the mechanics of the first episode well enough, and slowly but surely it?s turning into a Resident Evil game I can actively enjoy.
Only the Mad Dog would think to play musical instruments during a fight.
This late NEO GEO release gets a second life thanks to Piko Interactive and QUByte.
Not every new Nintendo game can be a classic.
Two of the trio of new tables set to be released as part of the…
Oh and Claire Redfield’s here too!
If you’re a fan of Tetris consider giving this title a look, we're certain you’ll…
This website uses cookies.