Final Fantasy Type-0 HD might not be the new-gen Final Fantasy game the masses are hoping to see, but that?s pretty understandable considering it?s a slightly rezzed-up port of a 2011 PSP release. There?s a number of areas where it?s easy enough to see that this was originally a portable title, and admittedly the graphical prowess here is somewhat lacking. But what Final Fantasy Type-0 HD lacks in visual fidelity, it more than makes up for it with a unique blend of classic Final Fantasy mechanics and action-RPG combat, combined with a pretty dense plot revolving around war and death. Final Fantasy Type-0 HD isn?t a cheery, J-Pop romp through colorful scenery. Instead it?s a tense, sometimes depressing, and often bleak take on war and the losses suffered by all combatants.
The basic concept is this: You take control of Class Zero, a group of 14 students that study and train in Akademeia, residing in Rubrum, which makes up one of the four major nations within the world of Orience. Rubrum, along with other nations, come under attack by the army of Milites, led by this Final Fantasy?s version of Cid. At the onset of the game Rubrum and Class Zero are driving back an occupation force, and as the plot expands, other nations become involved in the conflict with Milites, sometimes in surprising ways.
As I mentioned above, you?ll be able to directly control all 14 students of Class Zero. A team will only consist of three members at once, so when you jump into combat, you?ll have a lead character you control, with two more assisting, controlled via the A.I. You can switch between the three at will during combat, done with a simple press of the D-Pad. While exploring the overworld you?ll only see your lead character, and the same goes for exploring the various towns around Orience.
Combat serves as one of the biggest highlights of Type-0, allowing for free movement in a way that?s not unlike the Final Fantasy XV demo packed in with every copy. Combat can occur in a few different ways. For one, you?ll get into random encounters when exploring the overworld map, which is about as old-school of a mechanic as you?re likely to find in the game. When this occurs, you?re taken to a small arena-like setting based on the terrain of the map, where you?ll battle it out with monsters or human enemies. Another method of experiencing combat comes from completing the story missions, which will typically toss you into dungeon-like settings, with multiple areas separated by small loading intervals. This is another area where Type-0 HD gives away its portable roots, as these sectioned off dungeon rooms were clearly designed to accommodate a less powerful system than the PS4 or Xbox One.
While actually engaging in combat, you?ll have access to a basic attack, two special attacks, and one defensive action, all of which are mapped to the four face buttons on your controller. Basic attacks are usually pretty versatile, with additional directional inputs dictating the type of attack performed. Some characters excel at ranged combat, like Ace and King, while others are melee focused, such as Machina or Sice. And of course, Final Fantasy wouldn?t be complete without magic-wielders, which supplant their special abilities in favor of magical attacks across different elements.
There?s not much on the presentation side of Final Fantasy Type-0 HD that you?ll find particularly exciting, outside of the pretty great soundtrack by composer Takeharu Ishimoto. As I mentioned previously, the English VO work is pretty bad, across almost every major character. It?s often stilted, lacks the emotion the story is trying to convey, and very few scenes feel like they were read with all actors present. Thankfully, there is an option for the original voice track, which will generally mask these issues for non-Japanese speakers.
And that?s really a shame, because the presentation side of Final Fantasy Type-0 HD is really the biggest mark against it. It?s an interesting departure in both tone and gameplay from other FF titles, and certainly worth playing. But I really wish Square Enix had banked a bit less on the packed in Final Fantasy XV demo to sell copies, and more on applying some additional technical prowess to the final package. I?m happy that Type-0 finally saw the light of day in North America, but compared to other remasters/ports by the same company, this doesn?t look like an A+ effort.
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