Categories: PS4ReviewsXbox One

DmC: Devil May Cry Definitive Edition review for PS4, Xbox One

Platform: PS4
Also On: Xbox One
Publisher: Capcom
Developer: Ninja Theory
Medium: Blu-ray
Players: 1
Online: Leaderboards
ESRB: M

Considering how much I genuinely enjoyed the original release of DmC: Devil May Cry when it launched back in 2013 for Xbox 360 and PS3, I found myself really looking forward to this ?Definitive Edition? release, which finally comes out this week on Xbox One and PS4. The title Definitive Edition certainly fits here, with the game featuring all the DLC from the original version, plus a whole host of additional features and tweaks that make enough of a difference to warrant checking out DmC once again.

To read my thoughts on the original release, which haven?t changed much over the course of two years, check out my initial review here. I still think some of the platforming can be needlessly problematic, and the need to interrupt the on-screen action with small cutscenes continues to annoy me. But the majority of the technical kinks present in the original console release definitely seem to be worked out in the Definitive Edition of DmC, along with any complaints I had regarding load times. Add to that the addition of 1080p at 60 frames per second, which seems to hold up quite well throughout, and you?re left with a crisper, smoother version of Ninja Theory?s initial effort.

DmC_4DmC_4But the spruced up visuals and improved framerate aren?t the only notable additions. There?s a few new modes that?ll entice returning DmC players, with the inclusion of a toggable Turbo mode that increases game speed by 20%. There?s also a hardcore mode that can be selected or unselected for each stage, which tweaks the style system, enemy A.I., and Devil Trigger functionality. Both of these additions make a notable difference from a gameplay perspective, giving a different, and in my opinion better, experience with DmC overall.

With the Vergil?s Downfall DLC being included here, Ninja Theory has also tacked on a new Bloody Palace mode specifically for Vergil and his unique enemies, unlocked after completion of the DLC. Bloody Palace is sort of a pure combat experience within the Devil May Cry world, so having more of that with an additional version of the mode is certainly a plus. Other additional modes include Must Style mode, wherein enemies will only take damage at S rank or better. There?s a new, ridiculously tough difficulty mode called Gods Must Die, and there?s also additional online leaderboards for Hardcore Mode along with new costumes, achievements/trophies and even the previous pre-order only bonuses from last-gen.

Needless to say, if you even marginally enjoyed the original release of DmC, you?ll find something new and exciting to check out with the Definitive Edition. For the more hardcore fanbase there?s been other tweaks and balance adjustments made to the core game, most of which are admittedly lost on me. But even if you?ll have a hard time telling the difference between how long it takes to string together an SSS rank combo between the original and now, you?ll still see a considerable difference in the different modes and improved framerate.

I think everyone will agree that Ninja Theory has done a really great job with updating and improving upon their original release of DmC: Devil May Cry, and I?d highly urge you to check out the Definitive Edition when it launches this week. It?s a clear improvement over a game that was already pretty damn good, and it offers up enough in the way of changes and additional modes to make it worth a second, third, or even fourth playthrough. I certainly enjoyed running through both the story and DLC content again, and I think you will too.

Grade: A-
Dustin Chadwell

Reviews Manager, Staff Writer

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