While I remember enjoying Resident Evil Revelations when I originally played it on the 3DS, I?ll freely admit that I can?t remember a damn thing about the story. I recall the setting, and characters involved, but I found myself drawing a complete blank when recalling the previous events in this spin-off series. That said, nothing in the first episode of the sequel to Revelations makes that seem important, at least not in a way that immediately stands out.
Things quickly go south for Claire and Moira, who are both kidnapped, and then awaken to find themselves the sole inhabitants of a run-down prison in an undisclosed location. You?ll immediately take control of Claire, with Moira joining shortly thereafter. That?s right, Resident Evil Revelations 2 incorporates a partner system similar to Resident Evil 5. The biggest difference here is that your partner in both Claire and Barry?s chapters takes on a sort of support role, as opposed to being an active combatant. For instance, Moira controls a flashlight, helpfully pointing out hidden objects. She also wields a crowbar, useful for opening certain doors and stunning enemies. Finally, Moira can also pick locks, used for unlocking crates that contain various goods.
Combat feels similar to modern day Resident Evil titles, in that it?s still pretty focused on action mechanics and shooting as opposed to ammo conservation and avoidance. That?s not necessarily a bad thing, but for anyone hoping that this is more Resident Evil 1 through 3 and less 4 through 6, then Revelations 2 isn?t what you?re looking for. It?s a tad disappointing, because there were aspects of the original Revelations that felt closer in tone to RE1 than anything in the series has for the past decade, but nothing about this first chapter of Revelations 2 gives off that same vibe.
There?s some light puzzle solving, which equates to turning on power switches, hunting down one object that?s pointed out immediately by your A.I. controlled partner (despite being easily visible), and a somewhat harrowing finale on Claire?s end that?s reminiscent of older Resident Evil titles. Basically, while there are things here that feel like a Resident Evil game, they?re presented in a way that?s likely meant to be accessible, but done in a way that?s going to disappoint longtime fans. It?s unfortunate that Capcom can?t strike a better balance than what Episode 1 manages to do in that regard.
The best reason to consider picking up Resident Evil Revelations 2 has to the be the return of the Raid Mode. This mode, if you never played the original, is akin to a horde mode for the series, with multiple characters, weapons, and skills to choose from. The first chapter will net you three stages with multiple missions within each stage, and three difficulties for each stage to unlock. There?s also Daily Missions to tackle, weapons to collect, costumes to unlock…basically there?s a decent amount of content to enjoy here. Raid Mode is easily the most fun I?ve had with this first chapter of Revelations 2, and I imagine I?ll enjoy it even more as I progress through the additional content.
All in all, I think Resident Evil Revelations 2 is off to a pretty rough start with this first episode. If nothing else, at least these individual episodes are pretty cheap, but even if you?re a big modern day RE fan, I?d really suggest holding off a bit before jumping in here. I?m hoping that the gameplay elements of future episodes improve dramatically, because nothing I?ve seen so far screams quality to me. Of course, I?ll be back next week with thoughts on Episode 2, with the embargo dropping on the whole package later in March.
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