Categories: PS VitaReviews

Pocket RPG review for PS Vita

Platform: PS Vita
Publisher: Tasty Poison Games
Developer: Tasty Poison Games
Medium: Digital
Players: 1
Online: No
ESRB: E10+

As much as I love my Vita, even I have to admit there are a few areas in which the selection is a little less than optimal. Take dungeon crawlers, for instance. Even though a Diablo-like game would be perfect for the handheld, we haven’t really seen any. There was Dungeon Hunter: Alliance at launch, and (sort of) Silent Hill: Book of Memories not too long after, but since then, it’s been pretty much nothing. (Don’t even get me started on that whole Warrior’s Lair/Ruin fiasco.)

Pocket RPG is, obviously, not Diablo. The story isn’t as deep, the options aren’t as varied, and the graphics are about what you’d expect from a game that got its start in the mobile realm. If you go into it looking for a Diablo replacement, in other words, you’re going to be pretty disappointed.

If, however, you go in simply hoping for a well-made dungeon crawler that’s been built for playing on the go, then you’ll find Pocket RPG more than does the job. The levels are large enough to make you feel like you’ve accomplished something, but at the same time they’re not so huge that you can’t get through them during a medium-length commute. Likewise, while the controls aren’t particularly complex (it’s basically one button to swing your weapons, and one to jump and smash down with your weapons), the game still calls on you to take a strategic approach — you could try hacking and slashing your way through levels, but that will just mean near-instant death the moment you reach a boss fight.

In fact, if we’re talking about strategy, it’s worth noting that Pocket RPG requires players to think strategically not just during individual levels, but also over the course of the game. None of the money or weapons you earn in one level carry over to the next, but your skills do, which means that you’re constantly figuring out how to optimize what your character can do, while at the same time hunting for new weapons combos that will create the most damage. While some may find that a little annoying, I think it’s a neat wrinkle that keeps you on your toes throughout the game.

Clearly, that’ll be cold comfort for anyone hoping for Diablo-lite on the Vita; as I said before, it’s not that. But Pocket RPG is fun enough on its own merits rather than being disappointed by what it isn’t, it’s worth enjoying it simply taking the time and appreciating it for what it is.

Grade: A-
Matthew Pollesel

Recent Posts

Xbox Games Showcase followed by a [REDACTED] Direct scheduled for June 9th, 2024

Microsoft has scheduled a mysterious double-feature to kick off the summer livestream event season.

3 hours ago

Rainbow Cotton’s HD remake swoops onto consoles, PC next week

The colorful Dreamcast shooter gets new life on modern platforms soon. Fresh media and game…

3 hours ago

The Prime Minister is back for another term as Lidia Sobieski is Tekken 8’s 2nd DLC character

A look at the Tekken 8 roadmap from EVO Japan, including a new story chapter,…

4 hours ago

Marco butts into FATAL FURY: City of the Wolves’ roster

Are we not going to talk about the bear that’s hanging out in Yuri’s?

4 hours ago

HUMANITY finally comes to Xbox and Game Pass later next month

It's about darn time that Enhance and tha ltd.'s puzzle solving and world saving Shiba…

22 hours ago

HOT WHEELS UNLEASHED 2 – Turbocharged review for PC, Nintendo Switch, Xbox, PlayStation

Can excessive amounts of paid DLC sink a fun game? Hot Wheels Unleashed 2 puts…

1 day ago

This website uses cookies.