Categories: PS VitaReviews

Fieldrunners 2 review for PS Vita

Platform: PS Vita
Also On: PC
Publisher: Subatomic Studios
Developer: Subatomic Studios
Medium: Digital
Players: 1
Online: No
ESRB: E10+

Considering that a) tower defense is a pretty popular mobile genre and b) the Vita’s touchscreen makes it well-suited to that particular kind of game, you would think it would logically follow that c) there’d be plenty of tower defense games on the Vita. But that’s not really the case; you can probably count the number of them on one hand. If you’re just counting the ones worth playing, there’s a Pixeljunk Monsters port that’s not too bad, and basically nothing else.

Enter Fieldrunners 2. Or, as I like to call it, the best tower defense game on the Vita. Admittedly, this isn’t a huge accomplishment; when your competition is stuff like Day D Tower Rush and Fort Defense, it’s not a very crowded field. Still, it’s easy to imagine that even if there were a few more challengers, Fieldrunners 2 would still fend them all off.

Fieldrunners 2Fieldrunners 2To a large extent, this is because the game just works exactly like it’s supposed to. You wouldn’t think simple competence would be a selling point for a game, but, then again, you probably haven’t played some of those aforementioned competitors. In Fieldrunners 2, it’s easy to figure out what each tower does, easy to place them exactly where you want them to go, and easy to upgrade them whenever you want. There’s no fumbling around on a hard-to-read map with weapons that don’t look very different from each other; here, you just see everything laid out in a clear fashion, and go from there.

In other words, we’re able whittle the list of the Vita’s worthwhile tower defense down to 2 just by setting up a very low bar. And what sets Fieldrunners 2 apart from Pixeljunk Monsters HD, you ask? I’ll admit, a lot of it just comes down to aesthetic preferences. Fieldrunners 2 looks crisp and clear on the Vita’s screen in a way that Pixeljunk didn’t, with characters and vehicles and weapons that look bright and shiny. On top of that, there’s the fact that Fieldrunners 2 doesn’t take a one-size-fits-all approach when it comes to gameplay. It’s designed to be playable by gamers of all skill levels, rather than ramping up the difficulty early on; it gives lesser players the chance to play on casual difficulty, while people who want more of a challenge can try the harder difficulty levels.

Obviously, the fact Fieldrunners 2 is so good shouldn’t come as a huge surprise. The first Fieldrunners game was a highlight of the PSP’s library, while this one has already shown how good it can be on both mobile devices and PC. Still, it managed to come over to the Vita without losing anything that makes it special, and consequently it’s a definite must-play.

Grade: A
Matthew Pollesel

Recent Posts

Agent 47 receives a new assignment as Hitman: World of Assassination Signature Edition targets the Nintendo Switch 2

Come on, IOI…we couldn’t get Wario and Waluigi cosmetics as well?

5 hours ago

Baron Dante speaks as Croc Legend of the Gobbos Remaster launches

Pretty bold of Argonaut Games to launch the remaster of Croc on a day one…

7 hours ago

Accessorize and protect your Switch 2 with snakebyte’s newest product range

You’ve just dropped $450 bucks on Nintendo’s newest hardware, why not spend a couple more…

10 hours ago

Elden Ring, Tamagotchi and “Pac-Man” will make landfall onto the Nintendo Switch 2

Be maidenless on the go as the critically acclaimed FromSoftware title comes to Nintendo’s newest…

11 hours ago

Nintendo Switch 2 official accessories, packaging and pricing revealed

Get a look at the suite of official Nintendo accessories for the Switch, including prices,…

11 hours ago