First of all, Exotic Weapons will no longer require Ascendent materials to upgrade (yay!), and they will start out a bit more buffed than before, although they will cap out at around the same levels. The last upgrade node for exotics will require a new Exotic Shard which can be purchased from Xur (on weekend) or created by breaking down other exotic gear.
Other changes include: marks can be used to purchase upgrade material from vendors, there will be more destination material drops and the Cryptarch reputation will level up a bit more slowly but give a chance for better Legendary equipment. The few Raid issues introduced by the more recent update have apparently been fixed also.
Quite a few exotic weapons and pieces of armor also received some changes, which are included in the changelog below.
Head on over to Bungie’s site for the details or check them out below.
Today’s patch includes the long-awaited arrival of Exotics weapon buffs, additional acquisition paths for destination upgrade materials, along with additional changes to exotic gear node upgrading in preparation for the soon-to-be-released expansion, The Dark Below. We’re also correcting issues induced by our more recent update to the Raid.
Weapons
Exotics
Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!General
- In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
- The final upgrade node of all Exotic Gear will require an Exotic Shard
- Exotic Shards can be obtained by one of the following means:
- Dismantling unwanted Exotics
- Purchased from Xur for 7 Strange Coins
- Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate
Thorn
- Projectiles now briefly highlight targets on impact
- Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
- Reload Speed increased
- Magazine Size increased
- Ammo inventory size increased
- Stability and Weapon Handling increased
Bad Juju
- Magazine Size increased to 8 bursts (was 5)
- Ammo inventory size increased
- String of Curses now also decreases the cooldown of your Super on kill
- Adjusted effects to not block first person reticle
Hard Light
- Stability increased
- Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)
Suros Regime
- Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles
Monte Carlo
- Stability increased
- Range slightly decreased
- Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill
MIDA Multi-Tool
- MIDA rounds now have increased knockback against targets in both PvE and PvP
Hawkmoon
- Send It upgrade (which was redundant) replaced by Speed Reload
Red Death
- Rate of Fire increased slightly, but Burst Damage reduced to compensate
Plan C
- Weapon Handling speed increased
- Player Speed increased while Plan C is in hand
Pocket Infinity
- Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)
Vex Mythoclast
- Attack Power increased to 323 (from 300)
- Base Damage increased, fixing bug we introduced in previous patch
- Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)
Invective
- Reload Speed increased significantly, auto fires slightly slower
Ice Breaker
- Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)
- New effects for enemies killed by Ice Breaker upgrade
Patience and Time
- Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)
Super Good Advice
- Stability increased
Truth
- Magazine Size increased to 3 (was 1)
Activities
Raid
- Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
- Fixed an exploit where the Templar could be forced off its platform
Daily Heroic Story
- Destination Materials now drop from completing the Daily Heroic
Bounties
- Removed the ?Relic Hunter? Bounty
- Destination Materials now drop from completing the Daily Patrol Bounty
Vendors
- Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
- Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
- Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
- Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors
Technical
- Networking fixes, which should reduce the instance of the Bee family of KTOs
- Fixed an issue in which using Xbox One party chat induced a slower frame rate
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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