While I certainly enjoyed Super Smash Bros. on 3DS, I?d be lying if I said I wasn?t eagerly anticipating its Wii U release. And having now spent a significant amount of time with the Wii U version, I?ll say this: If you have any affinity for Smash Bros., you?ll want to pick this up. It?s a fantastic looking game, with a stellar soundtrack, a number of great controller options, some import options from the 3DS version, incredibly detailed and interactive stages, and one of my favorite Smash Bros. rosters ever. Granted, a number of these things could be said for the 3DS version of the game, but with the added hardware power provided by the Wii U, everything feels as if it?s been cranked up to 11 here.
I?ll start with the roster,stages, and music. As is generally the case with the Smash Bros. series, the roster serves as a who?s who of multiple Nintendo franchises. Expected faces like Mario, Luigi, Bowser, Link, and Samus are present. But you also have lesser-known, fan favorites like the Duck Hunt dog, King Dedede, Shulk, and dozens more. Added to that are the stages, including Zelda, F-Zero, and StarFox themed platforms to battle it out across. There?s also a few additions to the Wii U version in regards to stages, which we won?t ruin here (but you can probably hunt down info if you?re really curious). And then there?s the soundtrack. It?s so good. Soooo good. Seriously, the music compiled for Super Smash Bros. might be my favorite aspect of the game. Even games not represented by stages or characters (Tetris, Culdcept) get a bit of love here.
Smash Tour is also present, but different in the Wii U version. This time Smash Tour takes the form of a board game with four players. You can select from three different board sizes, and pick the number of turns from the start. Each player will roll between 1 and 6, and move around the board collecting stats, characters, and other special items. When you run into an opposing player you?ll begin a fight, and once all turns have been completed in a game, you?ll have a final battle. The final battle will make use of the increased stats from the stat icons you?ve collected, and your lives are made up of the various characters collected while navigating the board. Smash Tour still serves as a significant way to unlock trophies, gear, and custom moves for your roster.
The Solo and Group games contain Classic mode, which is also a bit different than the 3DS. Classic mode on Wii U is one big board, with collections of fighters represented by their trophies strewn about the board. You?ll approach these groups with your fighter, and clear the board of trophies as you complete matches. Ultimately, this is still the standard campaign experience, finishing in a fight against Master or Crazy hand, depending on the intensity level selected.
Finally, Stadium Events return from the 3DS version of the game, a mode which is virtually identical to the handheld version of Super Smash Bros. Stadium Events contain Target Blast, Multi-Man Smash, and Home-Run Contest mini-games to participate in, which record high scores to compare and compete against. All in all, there?s a hefty number of modes featured in the Wii U version of Super Smash Bros., enough so that you?ll spend dozens if not hundreds of hours with the game. I was also happy to see that not only does the Wii U version differentiate itself visually from the 3DS, but it offers up enough notable changes in the modes to make this version feel unique and worth playing, despite how much time you may have already spent with the original release.
If you own the 3DS version of Super Smash Bros., you can import custom character data between the Wii U and 3DS. System detection is quick, and transferring data is equally speedy. Secret character unlocks and challenge board progress does not carry over, so my use for this function was admittedly limited. But I do like the fact that you can sub in the 3DS as another controller option, in addition to the GamePad, Wii Remote, Remote and Nunchuck combo, Wii Classic Controller, and the soon to be released GameCube controllers with the adapter. While you may think you?ll need to pick some controllers up for 8 player Smash, you?ll probably have nearly 8 controllers on hand already once you group all the devices in your household together.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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