The new mode can be enabled on the fly and will offer a new cover system, a targeting system, and a “more traditional” FPS control scheme. Nice!
Rockstar also went on to confirm that the PS4 and Xbox One versions will run at 1080p resolution and 30fps, so nice to get confirmation on those specs. The PC version will get 4K resolution support too.
Check out the FPS action in the media below.
Grand Theft Auto V gets First Person Experience trailer:
[youtube_sc url=”7oFmRN0oadI”]
Grand Theft Auto V screens:
Grand Theft Auto V is due out on November 18th, 2014 for the PS4 and Xbox One, and early 2015 for the PC.
Read on.
Presenting Grand Theft Auto V: First Person Experience, the first footage of the new first person mode available exclusively in the new versions of Grand Theft Auto V for PlayStation 4, Xbox One and PC. This new mode shows players the host of changes made to the game to accommodate this new perspective, including the creation of an optional first person cover system, a new targeting system, a more traditional FPS control scheme, and integrating thousands of new animations into the existing game. It’s also available at the touch of a button so you can easily switch back and forth between perspectives.
First person mode will be available in both GTAV and GTA Online.
Grand Theft Auto V for PlayStation 4, Xbox One and PC features hundreds of additions and enhancements including 1080p resolution at 30FPS on PS4 and Xbox One (4K compatible on PC).
Grand Theft Auto V for will be available on Xbox One and PS4 November 18th, 2014 and on PC January 27th, 2015.
Prepare for the holidays with a whole bunch of new Switch and Switch 2 games!
Hey there Yakuza fans, Sega and Ryu Ga Gotoku Studio have something special for gamers…
It's said about a lot of classic games, but Montezuma's Revenge is the true "Dark…
Digital owners of the game on the original Switch can upgrade at nominal cost!
Or you can make a really good retro homebrew game too…to each their own, I…
Get a look of what Acclaim has in store for players in early 2026... and…
This website uses cookies.