Assassin?s Creed Unity comes hot on the heels of last year?s excellent Assassin?s Creed IV: Black Flag. Dropping the swashbuckling for some good old fashioned revolution, Unity puts players in control of Arno Dorian, navigating the turbulent roads and back alleys of late 1700?s Paris, France, in the build-up and execution of the French Revolution. While the setting certainly has the potential for some interesting conflict, there?s a number of things that make this iteration of Assassin?s Creed underwhelming.
This is very much a traditional Assassin?s Creed experience. Single-player focused, with competitive multiplayer removed in favor of 4-player co-op missions. As Arno, you?ll run through sequence after sequence, propelling forward weeks and months at a time. You?ll start off as a young boy who loses his father, transition into a lovable, care-free rogue, and eventually become a battle-wearied, wisened Assassins. There?s some small twists on this well-tread formula, the subtitle of Unity certainly plays a part. But by and large you?ll find the broad strokes of Unity?s plot covers a lot previously charted territory for the series.
While the majority of time spent playing Unity will see you climbing up and down high structures, dropping from above for air assassinations, tailing enemies just out of sight, and tracking down what feels like thousands of different collectibles, there?s a few core changes worth mentioning. The ?parkour? traversal system the series is so well-known for has changed a bit. There?s more of an emphasis on making it easier to climb and descend objects. You?ll still hold in the right trigger to initiate flat-out runs, but you?ll find yourself getting a little less frustrated when climbing with the A and B or X and O buttons. Descending, in particular, feels much improved, making it easier to either hold down B or tap B when climbing down. You?re certainly less likely to fall or unexpectedly leap from high heights to your death, which is a definite plus.
Assassin?s Creed Unity?s approach to combat and stealth seems largely unchanged. Combat flows a bit differently, and in my opinion, was a bit tougher than I remember. Enemies are more likely to parry or deflect attacks, and can be pretty aggressive at full alert. In previous AC titles I generally felt like I could hold my own against larger groups, but in Unity I?d start to get into trouble with four or more. This in turn caused me to rely heavily on tools like Smoke Bombs and other familiar items.
As I mentioned earlier, Unity also loves its collectibles. That?s not necessarily odd for an AC title, but I found myself pretty overwhelmed at the incredible number of map icons unveiled when synchronizing a viewpoint. There?s standard chests, locked chests, chests tied into what I assume is an app companion, chests tied into the Initiates UPlay thing that never worked for me, shops to purchase, hidden symbols to uncover, some other Initiates/app related collectible I never used, and many more. Seriously, it borders on self parody at this point.
I?d love for every iteration of Assassin?s Creed to be great, as I genuinely enjoy the series. Assassin?s Creed 2, Brotherhood, Black Flag…these are all fantastic games to me. But Unity doesn?t compare favorably at all to the better entries we?ve already seen. I enjoyed the setting, even if it feels underutilized, and I thought Arno was at least a likable character, but there?s little else of merit here. The crowd sizes are impressive, yes, but the number of bugs and technical issues I encountered weren?t. Overall, I?d say there are better titles to occupy your time this month than Assassin?s Creed Unity.
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