Naruto Ultimate Ninja Storm Revolution is a spin-off of sorts for the fighting game series, featuring some of the traditional 1 vs. 1 combat of the Ultimate Ninja Storm franchise along with some new ideas. However, those new ideas aren?t that great, and I found myself wishing this was a more direct sequel and less experimental. One of the aspects in the Ultimate Ninja Storm series that I?ve loved, found in most of the CyberConnect2 developed Naruto titles, is the insane, over the top battles featured. But that aspect is mostly missing in Revolution, in favor of some sub-par, 4 character free-for-all battles structured around the Ninja World Tournament.
The Ninja World Tournament mode contains a number of rankings to work your way through, with preliminary, semi-final, and finals for each rank. You can construct a team of three characters, and each character partakes in a free-for-all battle against three other A.I. controlled opponents. Instead of featuring standard health bars to deplete, each character starts with 1000 orbs, which in turn get knocked out of them when they are successfully hit. Other characters can collect these orbs by running over them, and the player with the most orbs when the match timer runs out wins. There?s very little difficulty in winning these matches, even if the A.I. in later games has a tendency to team-up on characters with the most orbs. A.I. can be laughably bad here too, and it?s not uncommon to see computer controlled characters standing around doing nothing for large chunks of time.
I can?t mask my disappointment with this entry in the Ultimate Ninja Storm franchise, especially considering it?s only been a short while since the excellent Ultimate Ninja Storm 3 hit. Revolution drops just about every aspect of what I enjoyed in UNS 3 outside of the core combat mechanics that have been part of the franchise since day 1. Sure, you?ve got an expansive roster, online play, and standard exhibition matches. But the spectacle and story side of the game are clearly lacking or missing altogether, in favor of a lackluster Ninja World Tournament that shoe horns in a completely different style of gameplay that?s just not fun to engage in. Here?s hoping this is the one and only attempt at making free-for-all multi-character combat work within the confines of the UNS series, and hopefully CyberConnect2 can capitalize on what makes the series fun in later installments.
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