It’s probably because I’ve been playing the two games alongside each other, but I can’t help but think of Frozen Synapse Prime as the anti-Natural Doctrine. After all, even though they’re both strategy games, it’s hard to think of anything else the two games have in common. I mean, just look at them: Natural Doctrine looks like a rough synthesis of every other modern Japanese RPG, whereas Frozen Synapse Prime is all sleek and shiny. In terms of aesthetics, it’s the difference between medieval warriors and futuristic robot warriors.
Of course, the differences run deeper than that (which is why the comparison seems so appropriate to me). Natural Doctrine is a game obsessed with being played in just the right way; if you don’t do things in precisely the order it demands you to, it’ll simply kill you off and make you start over again. Frozen Synapse Prime, by contrast, is all about letting you do what you want. There’s a brief tutorial at the beginning, but after that, you’re on your own. It tells you a bit of story via dialogues, it gives you a scenario, then you’re on your own.
Not only that, it’s nice to play a game where the deck isn’t stacked against you. The enemies here may be able to kill you on sight, but the good news is, you can do the same to them. You’re not going to come up against some absurdly overpowered foe, nor are you going to have to grind and grind and grind until you reach a certain level. Compared to other strategy RPGs, that’s a pretty welcome change.
In other words, Frozen Synapse Prime works because it has faith in the person playing it. It trusts that if it tells you the basics and gives you a level playing field, you’ll be able to figure it out from there. Sure, you may spend some time working things out, but that makes the end result all the more fulfilling.
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