If you play videogames (and I?ll assume that you do!), you?re likely well aware that Destiny was released last week across a variety of platforms. It was, and likely will be, the biggest ?event? release of 2014. Sure, there?s a new Call of Duty right around the corner, and another Smash Bros. too, but this is a brand new IP from the guys and gals that brought us Halo! That means it has to be great, right? Well, sorta.
Honestly, I did find more to love in Destiny than most critics, but I can also agree that Destiny has some failings. There?s a lot of repetitive aspects to the game, a grindy feeling to building up reputation points, gathering late-game gear, and pushing your character past the level cap of 20. Matchmaking options, or the lack thereof for end game content, is equally frustrating. I get that Bungie traditionally doesn?t seem to support random matchmaking outside of competitive multiplayer, but I see nothing wrong with giving players the choice. It would be unlikely that I could finish the Vault of Glass raid with a bunch of randoms, but why not let me try anyways?
So why would you want to check out Destiny? Well, everything else about the game makes it clear that there?s a considerable amount of love and effort being put forth here. Having your Guardian awake for the first time in Old Russia on Earth, and seeing the vast field and incredible draw distance extend before you, immediately awakens a sense of exploration that builds and builds the more you play. It would be nice if there were more rewards for exploring areas fully, loot could certainly be expanded on for instance, but the random pockets of enemy resistance, public events, and occasional surprises supplement the open experience nicely.
Also, combat in Destiny never feels bland or mechanical. You?ll run the risk of boredom if you?re content to plug away at low-level foes while grinding for loot, but if you?re willing to challenge yourself with heroic difficulty modifiers you?ll likely never get bored. Enemy A.I. is generally intelligent, not willing to stand still for long and making ample use of cover. For story based missions, or the tougher dungeon-like Strikes, the enemy mix also forces you to stay on your toes. You?ll often be tasked with taking down low-armored yet persistent soldiers, larger, shielded, and more powerful foes, snipers that hang far back in the distance, and melee-focused monsters that endlessly rush towards you. The only real issue I?ve seen is that enemies sometimes get hung up on environmental objects, for instance, Thralls seem to have trouble navigating structures when homing in on your location.
So while not every aspect of Destiny is praise-worthy, I think there?s still a lot of merit to be found in the newest sci-fi driven IP from developer Bungie. I found myself playing more than was necessary for this review, and plan to play even more now that it?s done. Ideally I?ll get to experience the end-game raid that opened up this week, and I look forward to seeing what comes out of the planned DLC content. I also feel compelled to level up the other two classes I?ve sampled so far, and can safely assume that the MP side of Bungie will keep me pretty well occupied in the coming months. So yes, Destiny falls short of second-coming status, but it?s still worth checking out.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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