When Diablo III originally hit consoles on PS3 and Xbox 360, it came at just the right time for me. I had been burned out on the PC game for a number of months, having spent hundreds of hours in search of elusive legendaries and quality upgrades for my roster of characters. Changes were right around the corner, with the upcoming release of the Reaper of Souls expansion, the removal of the Auction House, and the ?Loot 2.0? system being introduced. So while my interest in Diablo III was pretty high, I still wasn?t actively playing until these changes were made.
But the console version of Diablo III brought me out of my Sanctuary slump, big time. It had enough significant changes in comparison to the PC version of the game that I couldn?t help but be hooked again. The biggest of which was the improvements to loot, with legendaries feeling plentiful, and smarter loot drops that were more likely to be useful for the class you were actively playing. The controller support worked great, as did online co-op, and and while loading times and monster density could have been better, it was an overall great port of the PC experience.
But with significant changes right around the corner with patch 2.1 on the PC side, Diablo III: Ultimate Evil Edition doesn?t bring with it enough major changes or additions for current PC players. Of course I don?t think that this release is really aimed at those still playing on the PC side, but I felt like this was worth pointing out for anyone that had thought about making the leap.
But there are some modifications and additions in Diablo III: Ultimate Evil Edition, with one that feels significantly impactful. This is the addition of a gifting system, allowing you to send items to other players via a mailbox found in each town hub. Unfortunately, prior to the embargo lifting much of the online components weren?t available, so I haven?t had the opportunity to test how this works. But just having the opportunity to actually trade with other players, without being in the same party when an item drops, is pretty big. As of this moment there?s really no way to trade on the PC side, outside of same party play, so I could see this functionality being a big enough draw to entice the existing fanbase over to the console release.
Another online focused addition that I haven?t had the opportunity to test out yet is the console exclusive Nemesis system. This features a unique enemy mob that can potentially kill a player character and then reappear in another person?s game. With every subsequent kill, the monster grows more powerful. If one player manages to kill the beast, everyone that encountered it can benefit with loot, but it survives unscathed it?ll eventually disappear into the digital ether. It?s a fun concept that I?m interested in checking out, along with the new apprentice mode that allows you to effectively power-level low-leveled friends online.
If you?re coming to Diablo III: Ultimate Evil Edition after only being exposed to the original console version of Diablo III, you?re really going to love all the changes in store for you here. This release features the base Diablo III experience, with most classes being overhauled significantly. You?ll likely need to re-familiarize yourself with current skill loadouts and class builds, and certain skills will actually be renamed or completely altered. The first thing you should do, if uploading an existing character from either Xbox 360 or PS3, is go into your skills menu and mess around with the options there. Some of your skills may have been removed entirely from your current build, so you you may need to even re-slot skills before starting.
Lastly, and easily the biggest draw of the expansion, is the new Adventure mode. Gone are endless Act III farming runs, replaced now with bounties and Nephalem rifts to explore across all Acts. Adventure mode is entered into separately from the story, and not bogged down by any quest related dialogue or shenanigans. Instead you?ll be able to freely pick from a number of waypoints across all five acts at once, with five per act containing active bounties to complete. Knocking out five bounties in a single act will net you a Horadric Cache, a goodie bag with the potential to drop unique legendary items in each act, found only in these bags. Start familiarizing yourself with the term ?Act 1 split bounty runs? now.
So if you?re a returning console player, you?ll really enjoy all of the new things and changes that await you in Diablo III: Ultimate Evil Edition. There?s a significant amount of content to check out, and new gear to obtain, that you?ll likely spend dozens if not hundreds of hours hooked to the game. If you?re a PC player with prior experience with Reaper of Souls, then I?d suggest keeping your expectations in check. I?ve still had a lot of fun with this release, but I can?t shake the feeling that time spent here would be better spent grinding out Paragon levels on the PC side, at least for now. On the plus side, Blizzard has announced patch support for the PS4 and Xbox One releases, and depending how close dates are between console and PC patches, I could see myself sticking to Ultimate Evil Edition for the time being.
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