Pushmo World marks the third title in the Intelligent Systems developed series, and the first to make its way to Wii U. It?s a charming puzzle title available via the eShop, featuring a hefty number of puzzles to complete, along with user-created content to be uploaded and downloaded online. If you have any affinity for the series on the 3DS, you?ll be pretty happy with the transition here. And if you?ve missed out on the original Pushmo or it?s companion Crashmo, Pushmo World is a perfect jumping on point for the series.
In Pushmo World you?ll take control of Mallo, tasked with freeing children that have become stuck inside of puzzles contained in Pushmo Park. The set-up here is identical to the first Pushmo release, as Mallo needs to solve puzzles by manipulating the blocks that make up those puzzles. Some are based on murals, featuring various animals or objects, while others are a bit more abstract in design. Mallo can push or pull blocks up to three spaces forward, and can do so from the front or side of a single row.. Eventually more mechanics are introduced, like ladders that allow Mallo to warp from one like-colored ladder to another, and switches that can push in or out all like-colored blocks in a puzzle at once.
There?s also additional stages available early on that?ll throw in more unusual mechanics. These are positioned in a different zone of the overworld map, and labeled as Mysterious Pushmo. The unique mechanics used here, like moving all blocks of the same color at once, aren?t revisited elsewhere. But they make for more interesting puzzles overall, and the Mysterious Pushmo puzzles ended up being my favorites in Pushmo World.
I really have very little issues with Pushmo World. My only complaints are that the soundtrack is a little too repetitive and limited, and the controls can feel a bit iffy when it comes to manipulating Mallo. My biggest issue was jumping, and lining up my jumps to avoid unnecessary falls. On the 3DS you?ve got better depth perception via the 3D slider, but here you?re stuck manipulating the camera while jumping to in order to make sure you?re landing where you want. It often felt awkward, and it?s really the biggest negative I can level at Pushmo World.
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