GRID Autosport won?t go down as my favorite racing title by the talented devs at Codemasters Racing, and I doubt it?ll top most fans best of lists either. It?s not a particularly awful racer, or broken in any significant way, I just didn?t find myself having much fun while playing it. Most of my issues with GRID Autosport stem from the single-player portion of the game, in fact, I found multiplayer to be my preferred mode. I?m not sure what the thinking was in structuring the Career mode the way Codemasters has here, but it?s certainly not something I?d like to see return in future GRID installments.
Career mode is broken up into seasons. Each season you pick from one of five different car disciplines, which will dictate what types of cars you?ll drive, and what courses you?ll face. GRID Autosport isn?t lacking in variety, with over 20 tracks and around 100 course variations, plus plenty of well-known car manufacturers and models. But while titles like Forza and Gran Turismo seem to focus heavily on the actual cars and tracks featured, GRID doesn?t highlight these aspects much. Instead, it?s more about the type of racing you?ll engage in, which brings you to the five disciplines offered here.
Each season features a couple of sponsor choices to pick from, pulled from real-world brands like Intel and Oakley. The sponsor you choose will dictate who your A.I. teammate will be, and the optional goals available to complete for bonus experience. These goals typically involve beating a particular racer or team, traveling so many miles on a course, coming in 8th or better place, and so on. There are small objectives that?ll earn you only a couple hundred experience a piece, doled out for each race completed in a season. At the end of the season, you can also earn way more experience by completing the two team/sponsor objectives, providing a considerable boost of experience if completed.
And in Career mode, you can?t actually choose your car, so I never had the opportunity to try my hand with a different vehicle in the Touring discipline, or any other discipline for that matter. You do have some tuning options, but no actual upgrades unless the vehicle being used for an event already has one installed. You have no real garage to maintain, and no progression curve outside of unlocking additional events. It?s a very different direction to take a single-player racing career, especially when compared to heavy-hitters in the genre. That lack of options or freedom really sucked the fun out of the game for me, despite featuring events and tracks that I did enjoy in disciplines outside of Touring.
It?s even more odd when compared to GRID Autosport?s multiplayer mode, which actually gives you all of those options and more. You?ll have a garage, a starter car, earn cash and experience for completing events, and can even purchase new or used vehicles. You can unlock upgrades based on experience levels, and can still fine tune the vehicle, or paint it to your liking. Basically everything that?s missing in the Career mode is tucked away into multiplayer, so why not have these options available in both modes? The only real issues here is that the community is already dwindling. Custom Cup mode in multiplayer is somewhat active, but this doesn?t grant you experience or cash for necessary unlocks and upgrades. The playlist mode that features the five disciplines does, but I could never find more than 4 or 5 people in matchmaking at any given moment.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
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