ACE Team, the developer responsible for the oddly unique Zeno Clash series, brings us another unique title with the release of Abyss Odyssey for various platforms. Essentially a 2.5D action-adventure, Abyss Odyssey attempts to distance itself from other titles in the genre in a variety of ways. Not all of which work, sadly, but it?s hard to deny that Abyss Odyssey is unlike anything you?ve played before.
Abyss Odyssey features a randomized dungeon, comprised of a series of descending floors to explore. You?ll have access to a single character at the start, but you?ll quickly unlock, capture, or be able to purchase more with in-game currency. As you descend through the dungeon, stages will vary in difficulty — Easy, Moderate, and Hard — featuring a variety of enemies to fight and secrets to uncover. Hidden walls, light platforming, and environmental hazards await, as you attempt to reach the sleeping sorcerer at the bottom that?s brought all of this madness into existence.
Which is a shame, because the platforming and exploration found in Abyss Odyssey?s randomly-generated dungeon isn?t noteworthy either. Outside of some tricky environmental hazards, you?ll rarely be concerned with missed jumps or bad timing. Character movement is a little sluggish, and your character has a bad tendency to stick to walls when you really don?t want them to, providing unnecessary frustration for what should be a simple task of hopping over an obstacle. There are a handful of secret passages to uncover, but more often than not they just lead to breakables or the occasional chest, and weapon upgrades are often so slight that they feel meaningless. Putting effort into uncovering hidden sections rarely feels worthwhile.
Another positive comes from the solid visual and audio design of Abyss Odyssey. Music feels appropriately haunting, and the story is vague and mysterious enough to keep you interested in reading the occasional text or dialogue that pops up. Characters animate well, and despite the repetitive nature of materials comprising the randomized dungeon, the game has a very distinct and interesting look. Enemy variety is a little sparse, but there?s some randomized moments and effects that pop up from one playthrough to the next, which keeps the overall experience fresh.
All in all, I think Abyss Odyssey could be a better game, but I?m not completely disappointed in the time I spent with it. The co-op feature is nice, and the randomized elements keep things interesting. I wish the overall package was a bit more enjoyable, but I appreciate the uniqueness of it all. So check it out if you get the chance, considering the absolute drought of July releases, I think it?s odd enough to a warrant a playthrough.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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