At first glance you might dismiss Super Time Force as another 2D indie action/platformer, something that?s not in short supply on various platforms. But in Capybara we trust, and that talented development team has created a very unique, addictive, and oftentimes difficult experience that?s not easily comparable to anything I?ve ever played before. This is a gorgeously rendered, beautifully animated, entertaining romp through alternate timelines across the future, past and present.
At the onset of the game, you?ll take on the role of one of three members of Super Time Force, a time traveling crew of do-gooders that are out to correct past wrongs and undo future travesties. The introductory stage serves as a much-needed tutorial, displaying the various time-manipulating mechanics that will see you through the end of the wildly themed worlds experienced within.
Time manipulation is also useful for preventing death, which you?ll encounter a lot in Super Time Force. It?s not unusual to stumble blindly into a new area of a stage and encounter immediate enemy fire, but with the time rewind ability, you can plan and adjust your attacks accordingly. If you manage to get killed, rewind time, and then save your previous ghost, you?ll be able to merge both characters into one. This bumps up the number of hits your character can sustain, and adds additional firepower to your somewhat meager arsenal of attacks.
There?s a feeling that I had while playing which felt very similar to something like Dark Souls, in that this is a game that you?re not meant to breeze through, instead you need to learn and replay sections over and over again in order to just squeeze through tough sections. It?s a very rewarding experience to master an insane section of a stage or an annoyingly aggravating boss encounter, a feeling that few games are able to deliver as well as Super Time Force does.
And that?s virtually the only complaint I can level at the game. It?s a smart take on 2D action/platforming titles, with fantastic visuals and music, and a pretty humorous script to boot. I love the callbacks to old-school action movie heroes, hidden characters, and multiple medals to earn between each stage. While the overall level count might look low, it?s a deceptive number, because you?ll need to put in some serious hours to complete Super Time Force. It?s certainly a game I can see myself returning to time and time again, and definitely an Xbox One and XBLA title that shouldn?t be missed.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
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