Episode 3 of The Wolf Among Us, dubbed A Crooked Mile, kicks off immediately after the sudden revelation delivered by the second episode?s cliffhanger. Of course, as always, I?d like to avoid spoilers as much as possible here, but I will say that this entry provides some strong forward momentum for the storyline. We?re introduced to new characters, exploring new locations, and quickly learn that the reveal at the end of episode 2 isn?t nearly as cut and dry as it seems.
I will say that this third episode has a really solid ender, finally allowing Bigby to unleash in a way we haven?t seen since the Grendel encounter. It actually surpasses that moment in viciousness, depending on the choice players make. I certainly like playing as Bigby, more than any other Telltale character to date, simply because the choices and actions afforded to him are so fitting for his character regardless of what dialogue box you choose. You can really mold his story in a way that?s believable across all options, something that I can?t say felt entirely true for Lee or Clementine in The Walking Dead.
Needless to say, I still really enjoy the work Telltale has put into making the Fables universe shine in video game form. I?m certainly on board for the long haul here, and I?m looking forward to whatever twists and turns they plan to throw my way. The end game still isn?t entirely clear, and there?s a part of me that hopes that remains true up until the final minutes of the last episode. If you?ve been enjoying the series up to this point, there?s absolutely no reason to stop now.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
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