If you?ve read or seen impressions and reviews for Disney Magical World, you?ve probably seen another game title pop up pretty often in relation to it, that title being Nintendo?s own Animal Crossing. Having played through a considerable portion of Magical World, I?d say that comparison is pretty apt. However, there are a number of differences, besides the license used, that make Disney Magical World stand out as unique. It?s also surprisingly addictive, and perhaps a bit less surprising, absolutely charming.
In Disney Magical World you?ll either take your own customized Mii from the 3DS, or start a new character from scratch based on the slightly different human models within the game. At the onset you?re tasked with exploring Castleton, a magical, Disney Castle themed area populated with characters like Mickey Mouse, Donald Duck, Minnie Mouse, and Goofy. The cast of Disney characters, and worlds used, expands quite a bit the deeper you go. Chances are you?ll be introduced to a personal favorite sooner or later as you advance through the game.
While the prologue structures your sticker gathering across a strict progression formula, outside of the prologue you?ll be able to tackle sticker gaining tasks however you please. Different parts of Castleton and it?s outlying worlds are blocked off depending on the number of stickers in your possession, but you?ll gain stickers fast enough that you rarely feel as if your forward progression has screeched to a halt. The sheer variety of tasks to accomplish also prevent the game from feeling too repetitive, one of the key elements the developers did a great job of emulating from Animal Crossing.
There are a few quibbles I have with the game. One is that the framerate can be absolutely horrid at times. I?m not sure what seems to be so taxing on the hardware here, as it?s not an overly busy world with incredible graphics, but you?ll often see your character hitch up when running about from task to task. I was also disappointed in the musical score, which fails to capitalize on classic Disney themes. I can appreciate the need for original music, but there?s a rich history to mine from the Disney archives besides characters and voices, and I was surprised to see the music aspect largely ignored here.
Try the title out when its Open Beta goes live February 18th.
The title’s promotional train continues to chug along ahead of its February 12th release date.
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