I mostly find myself enjoying the current crop of modern survival horror games. While most titles don?t stray too far from the Amnesia formula, I think they?re really effective at delivering the same type of scares felt by filmgoers, but in a much more immersive fashion than a movie experience can provide. Daylight, from Zombie Studios, is certainly one of those experiences. It is a little over-reliant on jump scare tactics than I typically like, but there?s a solid amount of general unease and dread mixed in as you slowly agitate spirits while uncovering bits and pieces of the story.
In Daylight you take on the first-person role of Sarah, a young woman who awakes inside an abandoned prison / asylum, armed with only a cell phone, which doubles as a flashlight and map. You?ll explore wing after wing of the facility, uncovering a number of atrocities that occurred there through newspaper clippings and journal entries. Daylight presents these bits and pieces in a very direct manner. I often found myself thinking about Gone Home, and how well the narrative there was woven into the actual environment. In Daylight you?re just having scraps of digital paper shoved in your face as you read through too many excerpts, which just constantly serve as a reminder to what?s already obvious minutes in ?? bad stuff happened here.
Ghosts rarely approach Sarah directly, but there are plenty of hints when one is nearby. Sarah?s cell phone screen, which constantly displays a map, begins to get scrambled. You?ll hear a number of audio effects as well, all of which brings along a massive sense of dread. More often than not the ghosts will appear behind you, or just out of view, making sudden camera swings an opportune moment to scare the hell out of you. I certainly found myself jumping more than once, and I?d definitely urge you to play with some decent headphones attached. Even Sarah, with some minor vocal cues here and there, managed to surprise me once or twice with a sudden gasp.
Daylight is also the first game released on any platform using the new Unreal Engine 4. But I?m not sure that Daylight was the best showpiece for Unreal Engine 4?s debut. It?s not a bad looking game, but it?s also very dark, certainly by design. I didn?t feel like the visual upgrades stood out well, outside of the obvious lighting effects provided when busting out a glow stick or flare. It?s also a little rough on my current i5 4670k / 750ti rig. I could run at 60 frames per second with Medium settings and no V-Sync. But if I wanted to turn on all options at 1080p with max settings, I?d fall somewhere between 25 to 30 fps. Not awful, sure, but not necessarily ideal for a lot of PC players.
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