I was pretty excited when a new Strider game was first announced, and having now played and completed the game on PS4, I?m happy to say that most of my expectations were met. It?s not spot on when compared to previous, beloved entries in the series, and adopts the popular ?Metroidvania? style of gameplay, but keeps a pretty heavy emphasis on action. You?ll still jump, double jump, and slash your way through lots and lots of cyborgs, robotic gorillas, dragons, and other tech-enhanced villains. The general look and feel of the game is such that Strider fans should feel pretty much at home with what Double Helix has produced.
The story side of things means little with this new Strider. You?re in a futuristic city lorded over by a religious zealot that has a whole host of henchmen at his disposal. You?ll run across rooftops, through underground processing plants, climb walls, gather weapon upgrades, unlock previously blocked passages, and engage in a number of boss fights. Essentially you?re a bad-ass, red scarf wearing ninja that can cut through a dozen or more enemies in a matter of seconds. You?ll feel pretty powerful and in command most of the time, but if you find things too easy on Normal you can ratchet up the difficulty for a more traditional Strider experience.
While my end-game time was short, finishing at around 6 hours on my initial playthrough, Strider doesn?t keep track of retries, so I?m guessing I clocked in around the 8 to 10 hour mark. It was a heftier adventure than I was expecting for a digital download, non-retail title. It?s also a great looking game, despite the occasional drab art design in a couple sections of the map. My only real visual complaint stems from the enemy design, which tends to be repetitive with palette swaps throughout. The same goes for the unlockable costumes you can uncover, which are again palette swaps instead of individualized designs. It?s also worth noting that the game runs at a rock-solid 60 frames per second on PS4, and I?m under the impression the same can be said for the Xbox One version.
Another complaint stems from the map and world traversal. The map you can view is generally well-detailed, highlighting color-coded doors and power-ups you haven?t obtained yet. But what could be better explained are pathways that lead to new areas, and labeling them as such. There were a few points where I found myself frustrated as I attempted to backtrack in order to find missing upgrades, and had difficulty actually pinpointing where I needed to go. This is exacerbated by poorly executed quick travel solutions, further complicated by layered map sections that can be difficult to read.
I definitely think Strider is worth checking out, whether you?re a fan of the original or not. It?s certainly far enough removed from the games that came before it that you can enjoy this without any real working knowledge of NES, Arcade, or Genesis entries. But at the same time it?s not exactly a traditional Strider experience, which I?m sure will drive away some of the purists out there. However, Strider provides a suitable attempt at marrying modern ?Metroidvania? designs to the franchise, and is really a lot of fun to play through for the 8 hours or so you?ll get out of it. I?d certainly like to see a second, improved entry somewhere down the road, and hopefully Capcom can make that happen.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
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