I still think it?s a bit weird to see a trilogy of games focused solely on Final Fantasy XIII, a title that never seemed to garner the goodwill from fans that its predecessors had gained. But here we are with the last game in this Final Fantasy XIII trilogy, Lightning Returns. And honestly, I think I actually prefer both this and Final Fantasy XIII-2 to the main game.
Lightning Returns does have a few issues, but much of that stems from technical limitations and building upon an already ridiculous story. Other aspects, especially the combat system and customization options, are extremely robust and a remarkable evolution compared to the previous titles. Key combat elements from the original FF XIII return, like pinpointing an enemy weakness in order to stagger an opponent for a beat down. But the majority of the combat builds upon the groundwork laid by XIII-2. The biggest change being that Lightning runs through the game solo for the majority of the time, forcing her to take on all roles in what used to be a three person party experience.
To go along with Schemata, you?ll gain a variety of abilities by defeating monsters, with magical abilities from the standard Final Fantasy catalogue, such as Fire, Fira, and Firaga, along with different defensive guard and evade abilities, debuffs, and physical attacks. Each Schemata you equip has four slots mapped to the face buttons on the controller where you can slot in gained abilities. Some Schemata may come with abilities locked in, but there?s a number that allow you to freely customize all options. In addition to attacks, you can equip two different accessories for each Schemata, that tack on defensive and offensive buffs.
Lightning is able to take three Schemata into combat with her, and you?ll have a number of additional slots for Schemata to build up if you want to easily switch between outfits outside of battle. When in battle, you can switch between your different outfits by tapping the left or right shoulder buttons on the controller. Each Schemata has its own ATB meter, which dictates how many times you can attack or cast magic. Switching from one Schemata to the next allows the previous one to recharge.
Larger enemies like the Reaver tend to feel like mini-boss encounters. In the above scenario after the Reaver comes to, it?ll go from an all-fours stance to rearing up on its hind legs, and begin to brandish a giant sword with devastating physical attacks. If I can manage to stagger it again, then the Reaver will drop to its knees. While in this state, I have a small window to trigger another stagger, which then allows me to launch the Reaver into the air, where I can create the most damage and hopefully finish the beast off. For my trouble I?ll see one of five different item drops with varying degrees of rarity, including the actual sword the Reaver brandishes during the fight.
Checkpoints are lenient enough to not make this feel like a struggle, along with an ability that allows you to restart right before a battle while only losing an hour of time. There were a number of occasions where I had to toy around with Schemata and ability combinations to find the right one for a given fight, and I really enjoyed going back and forth trying to figure out what worked and what didn?t.
There are lots of side quests to check out throughout the game, with varying degrees of difficulty. You?ll encounter a number of NPC?s in different towns that?ll task you with finding items or missing people, or taking on difficult monsters. Unfortunately a lot of these quests equate to simple fetch activities, like obtaining a number of monster parts and reporting back in. But considering how fun combat tends to be, you?ll likely have little trouble gathering these items. There are a few quests that are unfortunately tied into certain times of the day, which can often be a bit vague and annoyingly difficult to pinpoint. Likewise a few quests offer up little in the way of useable clues, making them nearly impossible to finish without the use of some sort of guide.
I think this is the gist of it all, but character motivations, attitudes, and direction tend to change with the drop of a dime. Lightning herself is a massive contradiction of words and feelings, often lamenting the lack of her own humanity and ability to feel while clearly showing emotional moments throughout the game. Other characters go from a defeatist woe-is-me attitude to being right as rain after getting slapped around by Lightning for a bit. The game tells you that no new children have been born since aging stopped, so you?ll see a lot of small kids running around that have lived for 500 years, but still act like little children. There are a lot of elements to this non-aging world on the edge of extinction that could have been handled a lot better than this.
In the end, I definitely enjoyed my time spent with Lightning Returns, and I?m planning to do a complete Hard Mode run in the future just to see everything the game has to offer. The incredibly fun combat system and the sheer amount of customization options make this final entry in the trilogy well worth seeking out. If you?re coming into this with the hopes of seeing the story turn itself around then you?re going to leave disappointed. But if you enjoyed the refinements made in Final Fantasy XIII-2, then I think you?ll find a lot to love about Lightning Returns.
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