When Re-Logic were porting Terraria over to the PS Vita, it’s a shame they didn’t watch Sony Bend’s GDC 2013 presentation. If they had, they might have learned that developers use the Vita’s rear touchscreen at their peril — or, to be more specific, they might have realized that enabling the entire rear touchscreen as control method might not have been the best of ideas. I get that they wanted to tailor the game so that it took full advantage of the Vita’s bells and whistles, but that doesn’t make it any less annoying for players when your on-screen cursor suddenly jumps to the other side of the screen just because something happened to brush against the back of your Vita.
Is this design choice game-breaking? Of course not. It’s occasionally bothersome (especially because there’s no way of turning it off), but it doesn’t really harm the game in any substantive way. At the same time, however, it’s pretty emblematic of Terraria on the Vita as a whole, one of quite a few niggling little issues that prevent the game from being a must-buy.
Issues like, say, the graphics. Generally, they’re fine, and the game doesn’t look tremendously different here than it does in its other versions. But it still looks ever so slightly off, with a muted color palette that means it doesn’t jump off the Vita’s screen the way you’d expect to it.
Or take the hint boxes during the tutorial level. 99% of the time, they’re fine…but there’s also that 1% of the time, where the hint boxes get stuck on the screen and refuse to go away, even after you do what you’re supposed to. Again, it’s not necessarily a game-breaking bug, since it’s just the tutorial, and that’s short enough that you can just restart it and not miss out on too much…but, like the other issues, it’s still annoying enough that it makes the game a tiny little bit less fun.
That’s a shame, of course, because, otherwise, Terraria on the Vita has so much going for it. It’s essentially the same, full-featured game that console and PC owners have been playing, only with the added bonus of being able to take your terraformed world with you wherever you go, in addition to being able to bring it online. Even for someone like me, who wasn’t hugely fond of the game on PS3, that portability is a huge plus. Likewise, complaints about the rear touchscreen aside, the control scheme works a lot better on the Vita than it did on PS3; the smart cursor seems to be much more precise here than it is on the console version, while flipping between items and inventory screens is a breeze thanks to the front touchscreen.
Still, it’s hard to rave about the game unreservedly when there are those tiny, persistent flaws hanging around on the periphery. They’re guaranteed to eat away at your experience, slightly eroding your enjoyment ever so slightly the whole way through. Good thing, then, that Terraria on the Vita is so enjoyable to begin with that it can afford to shed a little enjoyment here and there.
You’ll also get a peek at the stage set in the futuristic city of Birnin…
If you like the taste that you got, pre-orders for the full title are also…
At least these retro reproductions are properly labeled…
It’s a damn shame that even Lillymo has abandoned the PlayStation Vita as a platform.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
This website uses cookies.