As an Xbox One owner hungry for new games to play on the console, I was interested in checking out Max: The Curse of Brotherhood simply because it was new. Quite frankly, I wasn?t expecting a whole lot out of this one. The reveal trailer really didn?t grab me, and I wasn?t familiar with Max and the Magic Marker previously developed by Press Play. But I was certainly surprised with how fun and inventive this unique platformer ended up being.
You take on the role of the titular Max, a young boy frustrated by his younger brother, to the point that he accidentally has him whisked away through a portal to a magical, corrupt realm. Instantly realizing his mistake, Max chases after him, but arrives too late to prevent his younger brother from being kidnapped by the evil Mustacho. Stuck in a strange world with strange creatures, Max gets a little help through the power of a marked infused with magical abilities, as he sets off to free his brother and release the corrupt hold that Mustacho has on the land.
Max is generally defenseless without the marker, but this isn?t a platformer filled with enemies. When you are presented with adversaries, you?re generally given the tools to either entrap or defeat those foes. Sometimes you?ll simply need to flick a switch to drop a trap door, other times you?ll need more inventive strategies that use a combination of the above listed abilities. For the most part the challenge here comes from keeping Max out of harm?s way, and considering just about everything can kill him in one hit, it can become a sizeable challenge throughout the 7 stages that make up the game.
There are moments of frustration that creep in, mostly when it comes to controlling the marker ability in moments of immediate danger. There are different points in the game where Max is being chased, either by a larger monster or some other hazard. These chases lead to a series of frantic moments that force you to quickly draw vines, blast away obstacles, or create jets of water in order to propel Max to safety. Often times you?ll be graced with a slowed time effect that eliminates the unwanted frustration from these bits of action. But when you?re not granted that boon, you?ll quickly realize that this is a game that would greatly benefit from some sort of input more precise than a standard analog stick.
But that negative finale doesn?t wipe out all of the brilliant moments had before. While the overall feel of Max: The Curse of Brotherhood might be a bit uneven, it?s well worth checking out for the moments that work. It?s also a really great looking game, and outside of some minor framerate issues during cutscenes, it shows off the system hardware quite well despite not being a full-blown, AAA 3D adventure.
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