Thanks to a new 4 minute long walkthrough video, Ubisoft today has given us another glimpse at Child of Light, their gorgeous UbiArt-powered side-scrolling RPG.
Take a look.
Child of Light – Walkthrough:
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bisoft released today a walk-through trailer with lead programmer Brianna Code, offering an inside look at the turn based RPG set in the magical world of Lemuria.
The game is created by a small team of seasoned developers based in Ubisoft Montreal. Child of Light has been developed on Ubisoft?s UbiArt Framework, a powerful engine that lets programmers and artists bring their art to life by allowing original concept art to be inserted unedited into the game world. In Child of Light, the effect is that playing becomes akin to stepping into an interactive painting.
Child of Light is a re-imagining of classic fairy-tales, inviting players on an epic adventure into the magical painted world of Lemuria. Players will uncover mysteries, participate in turn-by-turn combat inspired by classic JRPGs, and explore a mystical kingdom. The game puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the mysterious Queen of the Night. Helped by her companion Igniculus the firefly and several unlikely allies, Aurora will face her darkest fears, including dragons and other mystical creatures in this modern take on a coming-of-age story.
Brianna Code has more than 10 years of games programming experience, until recently focusing on AI in AAA games. She started at Relic Entertainment in Vancouver on the critically acclaimed RTS Company of Heroes, moved to Pandemic Studios in Australia, and returned to Canada to join Ubisoft Montreal in building the Assassin?s Creed franchise with AC2, AC Brotherhood, and AC3. Very interested in contemporary art and design, she has also exhibited photography and procedurally generated art in Vancouver and Montreal. Brianna is currently Lead Programmer on Child of Light.
Child of Light is headed to current and next-generation platforms and the PC in early 2014.
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