Sonic: Lost World for Wii U won?t go down as my favorite Sonic the Hedgehog game. Hell, it?s not even my favorite 3D Sonic title. But it?s also not the worst of the bunch, a place that?ll be hard to top for anything not named Sonic ?06. There?s actually some praise I?d like to give Lost World, but it?s the wild inconsistency between fun and aggravating platforming that really knocks this release down a few letter grades. Combine that with stages that are too long, vague Colors style powers that rarely seem useful, and some awful cutscenes liberally sprinkled in between stages, and you?ve got a Sonic game that could have been a lot better with some minor tweaks and changes.
First, let?s tackle the good stuff here. A bit of fun has been poked at Lost World in comparison to Nintendo?s own Super Mario Galaxy series, but all fun aside there are some striking resemblances that I imagine are intentional. It doesn?t really borrow much from a gameplay perspective, but the globular sections of disconnected land that make up the majority of the stages certainly look like something out of Galaxy. This is also a brightly colored game, and does a solid enough job of putting the Wii U hardware through its graphical paces. All of this is shown without any major technical pratfalls, no screen tearing and very small framerate issues that are largely unnoticeable.
What doesn?t work here is the fact that the fast run trigger also doubles as a way of pulling off various wall climbing or running skills. What becomes annoying is accidentally grazing up against a wall and getting stuck in the wall climbing animation, or coming just close enough to the edge of a platform that you get stuck watching Sonic slowly scrambling up a ledge. It can be really frustrating, especially if you?re trying to dodge or outrun an enemy attack, and led to more than a few aggravating deaths.
But the second world begins to whittle away at your patience, offering up a desert themed location with slow moving sections of sand that keep Sonic from running fast, frustrating enemies, and over-reliance on Wisps, the limited power granting creatures that first appeared in Sonic Colors. Wisps vary in use, some are absolutely necessary for different segments of the game, but almost all of them control awkwardly and feel poorly executed in the 3D bits of the game. In 2D gameplay sections they?re a bit easier to grasp, and more straightforward, but for the most part I avoided using them unless it became absolutely necessary.
Outside of the core adventure, you?ll have access to time trials and co-op play. Online leaderboards exist for the time trial bits, which would be a bit more fun if the time trials tailored the stages around actual speed runs. There?s also MiiVerse functionality present, along with the ability to send out and receive special Wisps, which mostly work like the power-ups in older Sonic the Hedgehog titles, like shields, invincibility, speed boosts, etc.
As much as I enjoy the look and overall feel of Sonic: Lost World, I really wish it was wrapped up in a game with better world design, better boss battles, and either a non-existent story or at least something that tried to be somewhat witty with its half-hearted attempts at humor. There are definitely positive elements to be mined out of Sonic: Lost World, but once again this isn?t the return to form that Sonic fans have been hoping for.
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