Rune Factory 4 First Impressions for 3DS

Rune Factory 4 just launched yesterday for the Nintendo 3DS on both the eShop and via retail outlets, and I?ve had a chance to spend a little time with the game as I prepare a full review for some time next week. I thought I?d share some of those impressions here, as I?m finding myself genuinely impressed with the game so far, and hopefully more people will be willing to check it out than just the devout fan base surrounding the series.

The biggest thing that stands out to me in the early parts of the game is just how alive the hub town seems to be. It?s not a big, sprawling metropolis of any sort. The opening city is comprised of a small number of shops and areas. But the NPC?s within that town are constantly on the move. Shops have set hours, and outside of those hours shop workers, named characters that you?ll interact with outside of them peddling their wares, can be seen bustling around town. There?s a day/night cycle in place with time tracked on screen, and while the day is fairly brisk you can speed things up by going to sleep in your room to begin the next day bright and early.

And then there?s the farming, gathering, and crafting aspects of the game, known as staples for the series. You?ll start off with a small patch of land that you?ll need to clear of debris, till, and plant seeds in. Just like previous Rune Factory titles, you?ll harvest those goods and be able to sell them daily, or use them for other material. You can also gift goods, crafted or harvested, to other characters in order to improve relationships with those NPC?s. Guys and girls can be courted here, with a fair number of options for both.

Another thing that stands out to me about this particular Rune Factory entry is that everything feels speedy. Character movement is brisk, farming and crafting can be accomplished in little time, and you can generally fill the early requests made of you without being bogged down in endless dialogue or overly repetitive actions. This is all appropriate for a portable game of course, but still manages to be a mark missed by a lot of developers on handhelds, especially RPG devs.

All in all, I?m pretty impressed with what I?ve seen so far. I?ve got a long ways to go before I?ll be ready to write a review, but as of now I?d say this is worth a look. From what I understand there?s no demo available via the eShop, which seems like a missed opportunity for publisher XSeed. But I imagine you?ll see plenty of similar impressions trickling in from various folks this week, and if you?re still on the fence, be sure to check back for my full review next week.

Dustin Chadwell

Reviews Manager, Staff Writer

Recent Posts

Sony Interactive Entertainment teams up with Bad Robot Games to produce their first internally developed title

Sony and Bad Robot Games are working on a 4-player co-op shooter under the direction…

6 hours ago

Nintendo eShop Update – Metroid Prime 4: Beyond, Assassin’s Creed Shadows, Red Dead Redemption, MARVEL Cosmic Invasion

There's a very well-rounded selection of new Nintendo eShop titles, content and sales launching today/soon…

7 hours ago

Looks like Megatron has some backup finally as Robosen announced an auto-converting Soundwave

...and it’s backup he can rely on…unlike that sniveling worm Starscream!

7 hours ago

You’ve climbed to the top in Let it Die, now race to the bottom in Let it Die: Inferno!

I’m not looking forward to this game monopolizing my PlayStation recap in 2026…

12 hours ago

The Undertaker joins the Elden Ring Nightreign: The Forsaken Hallows as the second new Nightfarer

Meet the ass-kicking female faith fighter set to launch alongside the Nightreign DLC later this…

2 days ago

This website uses cookies.