Practically announced at the end of their Steam machines FAQ on Wednesday, Valve has topped their console cake with a controller cherry on top. To many expecting Source 2 or a game announcement, disappointment has a new face:
Here’s a FAQ:
Questions!
Is this the same beta as the Steam machines one, or is it separate?
Same. So you only need to sign up once.
How does the beta work? When will it start? How will you choose participants?
Please see the FAQ on Steam Machines, because it covers lots of important questions.
I?m a happy Steam customer happily using my happy mouse and keyboard. I don?t want a controller?
You can?t make a sentence into a question by just putting a question-mark at the end. But we?re happy you?re happy, and by all means keep using whatever input method makes sense for you. Rest assured, we won?t abandon you. We love mice and keyboards, too.
Can I use a controller if I don?t have a Steam machine?
Yes. It?ll work very well with any version of Steam.
I?m a developer – how can I include support for the Steam Controller in my game?
On the same day that our prototype controllers ship to customers later this year, the first version of our API will also be made available to game developers.
How will the beta controller differ from the one that?s for sale next year?
There are a couple important differences: the first 300 or so beta units won?t include a touch screen, and they won?t be wireless. Instead, they?ll have four buttons in place of the touch screen, and they?ll require a USB cable.
What?s next?
We?re done with our announcements, and we promise to switch gears now and talk specifics over here in our Steam Universe community group. Also we?ll talk soon about the design process and how we?ve arrived at our current prototype. (We?ll post detailed specs next week for our living room SteamOS prototype, too.)
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