Tom Clancy?s Splinter Cell: Blacklist, marks the 6th installment in the stealth/spy franchise. This entry once again features Sam Fisher as the protagonist, now heading up Fourth Echelon, and follows up from the events found in the last entry, Conviction. While the earlier reveals of Blacklist seemed to give some indication that this would be a more action focused title like its predecessor, I was happily surprised to find that stealth and covert action was alive and well here.
Certain mechanics from Conviction do make the cut here, like the improved cover system that allows Sam to easily stick to cover and move between nearby objects in the environment without being spotted. Enemy detection is also very similar, with a lot of focus given to staying within the shadows while sneaking about, something the series is certainly well known for. There?s some visual aid given to the player to help determine how well hidden you are, by highlighting the small lights on Sam?s outfit, which shine brightly when covered in shadow. Overall, environment traversal feels great here, with Sam given a wide range of mobility options to cover a lot of ground without being detected.
The campaign portion of Blacklist has Sam and his team traversing the world attempting to thwart a terrorist group called the Engineers. The Engineers up front goal is to see the United States remove all soldiers from foreign lands, and in order to make that happen, have implemented The Blacklist. This is a series of scheduled events that involve high value targets meant to cripple the infrastructure of America, and it?s up to the newly formed Fourth Echelon to stop them. You?ll travel across a variety of locales throughout the campaign, and while the visuals aren’t necessarily breathtaking, at least there’s more attention to the color palette than Conviction featured.
Completing missions will earn Sam and his team cash, which in turn is used to better outfit Sam in new gear. There?s a variety of suit options, broken down into sub-categories like boots, gloves and so on. There?s different gear for different styles of play, with stats boosted in categories like gun handling and stealth. You?ll also eventually gain access to additional slots for loadouts, so you can diversify Sam?s abilities, weapons, and gadgets even further. Along with personal upgrades and gear for Sam, you can opt to spend money on your mobile base, a modified cargo plane dubbed Paladin. Upgrades found here can improve your ability to see optional items via radar on missions, or give you access to black market weaponry. Cash is given out at a moderate pace, with better scores on missions netting more money, but unless you?re grinding out missions for money you?ll never feel like you?ve got more cash than items to spend it on.
Spies vs. Mercs is also pretty well implemented here. My only real complaint with multiplayer is that you need to load into the campaign hub on Paladin to access it, instead of being able to choose it from the start screen like most titles. Spies vs. Mercs employs a lot of modern day multiplayer mechanics, like gained experience for completing matches and a leveling up system tied into that. You?ll also be able to modify loadouts for both classes, using cash earned in both multiplayer and single player modes.
If you?ve never played Spies vs. Mercs in previous Splinter Cell titles, you?ll certainly enjoy this mode. And if you already know what you?re getting into here, you?ll find that what you?ve loved about Splinter Cell?s unique multiplayer fun is largely unchanged. The additional modes are fun to check out, but the real charm is in the classic 2 vs. 2 maps. With a communicative partner tagging along, you can really wreak havoc on the sanity of an opposing team, which can be a whole lot of fun.
All in all, this is a pretty great entry in the series for Splinter Cell. Blacklist dials down some of the dumb action and forced firefights found in Conviction, in favor of the more classic stealth mechanics that have made the series famous. The larger, open maps offer up a lot of variety for players when it comes to tackling mission objectives and customizable loadouts for both online and offline play give you more reasons to improve your previous mission attempts. Top that off with a largely satisfying online mode with both versus and co-op action and you?ve got a stealth action title that?s hard to beat this year.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
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