Having never imported a Hatsune Miku: Project DIVA title before, I decided to jump on the chance to review the first western release, Hatsune Miku: Project DIVA F for PS3 that was recently released. While I?m not super familiar with the series, I?ve always enjoyed rhythm games, long before Guitar Hero and Rock Band were a thing. Project DIVA F definitely shares some core concepts with classic rhythm titles like PaRappa the Rapper, but that Japanese anime vibe has been cranked up to 11, for better or worse.
The Project DIVA series is known for incorporating the use of Vocaloids, real-world tech developed and funded by the Yamaha Corporation in 2000. Essentially computerized singing, created by users inputting lyrics and melody which in turn produces synthesized vocals that differ in pitch and quality, just like the real thing. Of course everything has a sort of auto-tune quality to it, but it certainly sounds unique in comparison to standard music production.
I will give Hatsune Miku: Project DIVA F credit in a couple of other areas though. For one, this is a pretty tough game despite the cutesy appearance of everything. It?s been a while since I?ve played a really challenging rhythm game, and if you?re into that, you?ll find the difficulty here pretty satisfying. The tempo of each song varies, with helpful star ratings to give you a pretty good idea of what to expect. But the button prompts are often speedy on anything past normal, and the difficulty is amplified by the unique way notes stream into view on screen in a non-static fashion. The background video can get a little distracting at times, and it would have been really nice to have a dimming option for some of the brighter, neon-infused videos. But I really enjoyed the actual gameplay here, and would love to see these dynamic button prompts used in more rhythm titles.
Other aspects of Hatsune Miku: Project DIVA F are a little less appealing to me, even though they?re expected features for the fans of the series. There are some dress-up options for the Vocaloid characters in the game, allowing you to purchase items with currency earned from songs completed. There?s a lot of options here as well, including full blown outfits that alter the Vocaloid?s appearances quite a bit.
While I can safely say that Hatsune Miku: Project DIVA F isn?t my thing, I?m still glad that I gave it a shot. There are definitely elements to the game that I enjoyed, but it?s really tough for me to get enjoyment out of a soundtrack that does absolutely nothing for me. If you?re interested in what the series has to offer, I?d highly urge you to check out some of the music featured before diving all in. The other mechanics outside of the actual rhythm game aren?t that interesting overall, unless you?re willing to sit down and figure out the in-depth editing feature. I certainly can?t knock the game for its gameplay though; it?s one of the more challenging and unique button-prompt rhythm games I?ve ever played. I imagine the hardcore fans have already picked this up, but if you?re on the fence or curious, I?d strongly suggest the demo before diving in.
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