It?s remarkably easy to attach oneself to the so-called hype train that surrounds any major franchise release. More so if it?s a title that isn?t plagued by yearly updates, short development cycles, or minor updates between releases. It?s also very easy for that hype train to derail, when all the previews, trailers, interviews and hands-on impressions build your expectations up to a nearly impossible level. I think you’ll find that’s not the case with Grand Theft Auto V.
It?s not an entirely perfect experience, despite being a clear improvement over Grand Theft Auto IV in a number of areas. But it?s hard to deny that overall this is an incredibly impressive game, with a San Andreas that feels remarkably similar to the PS2 GTA entry bearing that name. There are times where you?ll swear this is a direct sequel, and quite frankly it could have been subtitled as such. But this certainly doesn?t feel like some sort of spin-off or cheap upgrade, offering up a map that puts the upgraded Liberty City of GTA IV to shame, along with plenty of content to fill that map so that there?s rarely a dull moment.
The standout cast member comes from the role filled by Trevor. While we?re certainly used to a bit of moral ambiguity when it comes to lead characters in Grand Theft Auto, I can?t think of a single one that pushes the concept of morality out the window quite like Trevor Philips. Long after folks are done with GTA V, they?ll still be talking about the disgusting depravity of Mr. Philips, while at the same time lamenting the fact that they?re not sitting at home playing through new adventures starring this mess of a man. He almost feels like a character written to be the antithesis of Niko from GTA IV, a character that was constantly at odds with the violent actions he engaged in. Trevor has no qualms about murder, torture, kidnapping or any other number of heinous acts. But despite being utterly disgusting, he is by far the most entertaining character the series has ever had.
Flight can also be a bit touchy for my tastes, but flying various planes gave me little trouble. Helicopters, on the other hand, were a nightmare for me when it came to anything mission based. One of the bigger complaints I?d level at the game is the number of missions towards the tail end of the story that force you to fly around with some level of precision in a helicopter, which was never something I could do well. I always felt like I was missing some key piece of instruction, and even now after hours and hours with the game, I struggle with helicopter controls.
And then there?s the promise of what the online portion of the game will bring, which has yet to go live. While not factoring the online side of the game into our scoring here, a lot of what Rockstar has revealed so far looks pretty exciting, showing a bit more focus on the online experience than what GTA IV had going for it. It?s something we?ll dive into in the next couple of weeks once GTA Online unlocks for GTA V owners, so be sure to check back and read our thoughts on that as well.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
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