Spin-offs of popular properties are rarely good. Sure, sometimes you get Daria, The Jeffersons, or Mork and Mindy. More often than not though, you get Joey. The Bureau: XCOM Declassified is essentially the Joey of the video game world this year.
Coming off of the successful reboot for XCOM that debuted on consoles and PC last year, saying The Bureau is a let-down is an understatement. I knew going in that this wasn?t a strategy game in the same vein as standard XCOM. But I was really hoping for something that featured a little more ingenuity than a thinly veiled attempt at employing the same squad based, third person shooter mechanics found in Bioware?s Mass Effect series. Unfortunately that makes up the gut of The Bureau?s gameplay, with the rest filled out by bland bits of dialogue and unnecessary backstory that fill in the early years of the XCOM universe.
From a story perspective there?s not much here that actually ties in directly to Enemy Unknown outside of a late-game reveal. Without spoiling much, the reveal certainly gives The Bureau the ability to tie into Enemy Unknown, but doesn?t feel especially necessary. This is an attempt to tell a more personal tale than what we?ve seen out of XCOM so far. William Carter is a man without a family, a war hero with a propensity for alcohol and insubordination. But most of these traits are overlooked throughout. While cutscenes are meant to show Carter battling his inner demons, nothing that you actually control in the game backs up his internal conflict.
Along with that, Agent Carter hits his level cap at level 10, with each level increase bringing along a new skill to use in the field. For Carter that includes abilities like mind control, the ability to deploy a drone, and a telekinetic lift ability that again feels like something ripped right from the pages of Mass Effect. The other field agents you create and use are further defined by classes, like Engineer and Commando, giving them additional skills like turret deployment or taunts to draw enemy fire.
Combat is equally tepid in The Bureau: XCOM Declassified. Again, this feels remarkably like a Mass Effect clone, but with a stronger emphasis on ability spam to win fights. Most missions consist of holding down the roadie run button until you get to a telegraphed environment filled with enemies. From there you hunker down behind cover, unleash every useful ability Agent Carter and the field agents can immediately deploy, and then occasionally pop up for a quick and easy headshot.
Basically, The Bureau: XCOM Declassified isn?t a fun game, nor is it a worthy successor of any sort to XCOM: Enemy Unknown. It?s not too surprising considering the troubled development cycle for The Bureau, but that doesn?t make it any less disappointing. The XCOM franchise deserves better than this, an experiment to take XCOM out of its comfort zone that clearly went awry.
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