Categories: PS VitaReviews

Velocity Ultra review for PS Vita

Platform: PlayStation Vita
Publisher: FuturLab
Developer: FuturLab
Medium: Digital
Players: 1
Online: Leaderboards
ESRB: E

Velocity Ultra got its start as a PS Mini called Velocity, so it’s not too surprising that the game is a little bite-sized: lots of short missions, relatively basic controls, rudimentary cut scenes. Basically, it’s the kind of game that wouldn’t have existed, say, six years ago, before Apple’s App Store showed that there was a (rather lucrative) market for them.

Of course, the App Store also showed that size didn’t really matter, and that tiny little handheld games could be just as fun as triple-A ones. This is a truth that’s reinforced by Velocity Ultra. All those bite-sized aspects that I mentioned last paragraph make it well-suited to both longer gaming sessions and quick gaming breaks alike.

Take the short missions, for example. Most of them can be breezed through in just a few minutes, perfect for when you just want to kill a few minutes during a commute or between classes. At the same time, however, they’re structured in such a way that it’s very, very easy to sink massive amounts of time into them — you’ve got online leaderboards, you’ve got gold/silver/bronze stars, and, most importantly, there’s the constant sense of “Hey, that last one didn’t take too long, I can squeeze in one more!” Just speaking from personal experience, I regularly found that one mission would turn into five missions would turn into eight to ten missions, and next thing I knew it would be an hour or two later.

In fact, everything about the game strikes this balance between casual and hardcore. The story: told via colorful, comic-style graphics, but basic enough (essentially, kill the aliens and save the survivors) that you can put the game down and come back to it without feeling like you’ve completely lost the plot. The controls: easy to pick up (Velocity Ultra is, at its core, a shmup, so most of the game is flying forward and shooting aliens), but difficult to really master until you’ve played at least a couple of times.

And the music?oh, the music. There’s a reason FuturLab can get away with selling the soundtrack separately on iTunes. It’s fantastic, a neat mixture of old-school video games and modern-day dance party. Couple that with the bright graphics, and you’ve got a real feast for the senses.

Come to think of it, that description works just as well for the game as a whole, too: Velocity Ultra is a treat to play. It looks great, it sounds great and it plays great. It is, quite simply, just a great game, and a must-have for Vita owners.

Grade: A
Matthew Pollesel

Recent Posts

Sony Interactive Entertainment teams up with Bad Robot Games to produce their first internally developed title

Sony and Bad Robot Games are working on a 4-player co-op shooter under the direction…

5 hours ago

Nintendo eShop Update – Metroid Prime 4: Beyond, Assassin’s Creed Shadows, Red Dead Redemption, MARVEL Cosmic Invasion

There's a very well-rounded selection of new Nintendo eShop titles, content and sales launching today/soon…

6 hours ago

Looks like Megatron has some backup finally as Robosen announced an auto-converting Soundwave

...and it’s backup he can rely on…unlike that sniveling worm Starscream!

6 hours ago

You’ve climbed to the top in Let it Die, now race to the bottom in Let it Die: Inferno!

I’m not looking forward to this game monopolizing my PlayStation recap in 2026…

10 hours ago

The Undertaker joins the Elden Ring Nightreign: The Forsaken Hallows as the second new Nightfarer

Meet the ass-kicking female faith fighter set to launch alongside the Nightreign DLC later this…

2 days ago

This website uses cookies.