If you were a kid growing up in the 80?s and 90?s, you?re probably pretty familiar with classic arcade beat ?em up?s like Teenage Mutant Ninja Turtles, Final Fight, The Simpsons, and X-Men. Most of these titles were popular in part due to their licensing tie-ins or console ports of the era, and while fun, these examples are generally similar across the board. But in the mid 90?s one franchise developed by Capcom attempted to push the boundaries of what you?d expect out of a 2D beat ?em up, and is now largely considered the best in the genre.
This compilation, Dungeons & Dragons: Chronicles of Mystara brings these two games to North America for the first time since their arcade debut. Comprised of Dungeons & Dragons: Tower of Doom, and its sequel Shadow over Mystara, this two pack for PSN, XBLA, Steam, and Wii U is actually the first time I?ve had the pleasure of enjoying the series in English. There was a popular port of the game available for Sega Saturn at one point, Dungeons & Dragons Chronicles, but it only received a release in Japan, making it a coveted import item for quite some time. My only experience with both titles was with that version of the game, played numerous times through a local import shop in my area when I was younger.
Both titles feature online play, and while my experience prior to launch has been limited, I?d say the GGPO netcode being used by Capcom is top notch. I had little trouble connecting with the few players I was able to find online, and had no issues with lag or input delay. This is important due to the unique combat inputs required for special moves across all character classes in the compilation, featuring movesets that are more akin to fighting games than standard beat ?em ups.
While the Saturn version of these two titles faced some technical limitations, like two-player local play vs. four-player play found in arcades, this new port doesn?t suffer from the same issues. There?s four player online and offline play present for both titles. The online portion of matchmaking also features some great matchmaking options like the ability to search by setting a ping threshold and the ability to set your own GGPO delay.
For additional options, you can switch the visuals between three filters, smooth, crisp and original. There?s also additional display options that?ll either stretch the original image, give you an arcade cabinet overlay to fill the borders, allow you to play in standard ratio without borders, or fill the sides of the screen with challenge info and stat tracking. Controls are also customizable, so you can layout your face button options however you?d prefer. The vault is where you?ll find additional content, unlocked by spending credits earned from completing challenges and leveling up, along with some unique cheats that can be enabled, allowing for unbreakable gear and so on.
All in all I?m really impressed with the care and attention Capcom has given this release. Both games seem to be intact across visuals, gameplay and soundtracks, and have really been given a lot of care in the emulation department. The online play and matchmaking options are great additions, and while concept art might not light everyone?s world on fire, it?s neat to see some imagery from the game that isn?t easily accessible elsewhere. The actual games are still fun to play, Shadow over Mystara more so than Tower of Doom, and hold up extremely well for their age. While both titles will be a short experience if you?re just looking to blow past the initial playthrough, there?s enough content packed in here via replays to make you feel that this is $15 well spent.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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