Call of Juarez isn?t a series that evokes a sense of quality for most nowadays. Despite an excellent second entry with Bound in Blood, the last title to bear the series name was called The Cartel, and is something best forgotten. So maybe that?s why Gunslinger, this digital only release for Xbox Live Arcade, PSN, and PC hasn?t seen a lot of marketing from Ubisoft. But that?s honestly a shame, considering it?s one of the better single player first person shooters in recent years.
You take on the role of a bounty hunter by the name of Silas Greaves, battle weary and well known, enough so that his exploits fill the pages of dime novels well-read by bar patrons and young men throughout the west. After being recognized during a stop in a small town, Silas decides to set the story straight on a number of his adventures, narrating the majority of the stages that make up the campaign portion of the game. His adventures weave in and out of reality, often touching on real events or people, and his interactions with them. This historical referencing calls on a number of well-known individuals from the Wild West, including Billy the Kid and Jesse James.
Where Gunslinger really shines though is the excellent gameplay that comprises the 5 to 6 hours of content found in the campaign mode. The entire game is based around a scoring system, where every kill nets you a certain number of points, boosted by headshots, killing foes behind cover, or chaining together kills quickly in order to multiply your score. You can keep your multiplier alive by destroying other objects, like explosive barrels or pumpkins. Skilled players will be able to keep a score streak alive far longer than what seems readily possible, and online leaderboards give you a reason to keep improving as you compete against your friends list or the rest of the world.
It?s also a really great looking experience, adopting a comic book style presentation and design applied to both the world and characters. The only annoyance to stem from this is the forced wide-screen effect that gives black bars to the top and bottom of the screen regardless of screen ratio, something that is mildly distracting throughout the game. But for a digital title priced at $15, I found myself continually impressed with what I saw, especially considering that this didn?t have the luxury of existing assets like the similarly released Far Cry 3: Blood Dragon.
Besides the well-structured campaign, there are two optional modes to check out. One is called Duels, incorporating the equivalent of Gunslinger?s boss fights into a distilled platform, allowing you to face off with historical opponents found or referenced in the campaign. This is a very Red Dead Revolver-like mechanic, giving you the option to focus on an enemy opponent in a man to man standoff, forcing a reticule to stay in place while the enemy positions themselves, improving your overall focus for when it comes time to take a shot. At the same time you can use the opposing analog stick to advance your right hand towards the butt of your pistol, improving speed on the draw so you pull faster. Duels mode distills this into a five life scenario against 15 opponents, featuring a standalone leaderboard.
All in all I found myself really impressed by what Call of Juarez: Gunslinger brought to the table. It took a series name fouled by a recent entry and essentially turned it into a respectable property once again, without completely abandoning the setting or tone found in earlier titles. It also made me realize that Ubisoft really has a great idea in place here between Gunslinger and Blood Dragon, the thought that a single player focused FPS can still be viable and fun, albeit in a digital space. If we can come to expect this of other FPS titles that don?t want to be bogged down by half-baked multiplayer mechanics, opting to go the digital route to save money in production, then I?m definitely OK with it provided we continue to see quality releases like Call of Juarez: Gunslinger.
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