This interview, conducted with Masahiro Higuchi, Genki Yokota, Kouhei Maeda, and Toshiyuki Kusakihara takes an inside look at the work Intelligent Systems put into the recently released Fire Emblem: Awakening, with glimpses into the early development stages of the game. Also included is some interesting tidbits on what went into the creation of the new Casual Mode featured in Awakening, and the debate to even include the mode in the first place.
It’s a lengthy interview and a rare look at the inner workings of one Nintendo’s longest running studios, and well worth the read for any Fire Emblem fan out there.
Feel free to read through the interview here, via the official Fire Emblem website: 8-4 Interviews Fire Emblem: Awakening Developers
Check out the details for the February 2026 edition of the Steam Next Fest.
All players can get in on the more Blackout-inspired more traditional Battle Royale experience soon.
We won't get a chance to see the latest for Cthulhu: The Cosmic Abyss, The…
The brief event will contain 15 minutes or so of details and footage for indie…
Check out the first shot of Ryan Hurst and Callum Vinson hunting in the woods,…
This website uses cookies.