This interview, conducted with Masahiro Higuchi, Genki Yokota, Kouhei Maeda, and Toshiyuki Kusakihara takes an inside look at the work Intelligent Systems put into the recently released Fire Emblem: Awakening, with glimpses into the early development stages of the game. Also included is some interesting tidbits on what went into the creation of the new Casual Mode featured in Awakening, and the debate to even include the mode in the first place.
It’s a lengthy interview and a rare look at the inner workings of one Nintendo’s longest running studios, and well worth the read for any Fire Emblem fan out there.
Feel free to read through the interview here, via the official Fire Emblem website: 8-4 Interviews Fire Emblem: Awakening Developers
Who knew people liked free things…go figure?
Bandai Namco and FromSoftware show off yet another playable Nightfarer character.
A pair of Bubble Bobble titles and a previously Japanese-exclusive action arcade release are headed…
As adorable as the art style is…a noseless bear is still quite unsettling.
Is this a return trip worth making?
You didn’t think there was only one group of Phantom Thieves did you?
This website uses cookies.