This interview, conducted with Masahiro Higuchi, Genki Yokota, Kouhei Maeda, and Toshiyuki Kusakihara takes an inside look at the work Intelligent Systems put into the recently released Fire Emblem: Awakening, with glimpses into the early development stages of the game. Also included is some interesting tidbits on what went into the creation of the new Casual Mode featured in Awakening, and the debate to even include the mode in the first place.
It’s a lengthy interview and a rare look at the inner workings of one Nintendo’s longest running studios, and well worth the read for any Fire Emblem fan out there.
Feel free to read through the interview here, via the official Fire Emblem website: 8-4 Interviews Fire Emblem: Awakening Developers
Treasure hunt, enjoy arcades, aid the locals, do anything but to assist out of work…
Shoot your way through hell and arrest Satan…seems like a regular day on the job.
Who’d turn down a return trip to a tropical paradise?
The game will arrive before the next chapter of the manga.
You won’t have to pay a king’s ransom for this franchise mainstay.
My dreams of making Kimberly the powerhouse of the team can finally come true!
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