Omerta: City of Gangsters puts you in the shoes of a young immigrant making his way to the United States in the early 1920?s, during the prohibition era. It?s based on a web browser text based game that was created in 2003, and was one of the early adopters for the popular free-to-play model used for a number of tablet, phone, and web-based titles nowadays. How I don?t really know how comparable the two are, and I haven?t really delved into the web browser game much, but it still exists and is even linked back to via the game menu for Omerta: City of Gangsters.
At the onset of the game, once you?ve named your lead character and selected his background info, you?re tasked with trying to throw together a starting crew and gain a little cash in the city. Your lead character is given starting stats based entirely on the character background you choose, and along with your ever expanding crew of thugs and criminals, can level up as the game progresses to enhance those skills. There are also a hefty number of abilities given for each character to unlock, most of which seem tied into combat.
Combat is somewhat comparable to the Firaxis reboot of XCOM, but feels sort of unpolished throughout. You?ll be able to take a set number of gang members into a fight, but aren?t given much control on where they?re initially placed. Once the round begins on a map, you take turns with the A.I. in moving characters around until you spot someone to shoot or beat down. Most characters are allotted points to use for both movement and combat, meaning it?s generally possible to do both in one turn. You need to have line of sight to target enemies, and a fog of war effect persists throughout the map limiting your view until you?ve moved around and explored it.
There?s also an online co-op mode present in the game that allows you to team up with other players to take on a few set combat maps. I honestly couldn?t check this option out though, because no matter how many times I tried to match up with players I could never get a game going. I?m playing on the Xbox 360 version here, so I imagine the PC will fare better considering its pretty much the default platform. But I enjoy checking out the PC ports that Kalypso (the publisher) tries to bring over to consoles, so I thought I?d give this a shot.
There?s some decent storytelling throughout the game, but most of it falls in the range of your stereotypical mob tropes. I enjoyed the presentation, with unique and appropriate character portraits bolstering the spoken dialogue, which is surprisingly well voiced. But you?ll get a pretty good idea of where the general plot of the campaign is headed quickly, which takes some of the suspense out of the overall experience.
Omerta: City of Gangsters feels like a game that?s half way there in execution. The empire building aspect is a whole lot of fun, and seems to be more thought out than the combat. It doesn?t help that the combat is similar to XCOM, and that XCOM did it way better. But the empire building half of the gameplay is really promising, and something that deserves to be expanded on more. I don?t know if Omerta really has a sequel in it, but I think it would be worth revisiting down the line if someone can make it a more well-rounded experience.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
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