God Mode dropped on XBLA and PC platforms late last week, and hit PSN with the recent store update this week. Having spent some time with the XBLA version of the game, I feel safe in saying that it?s a fun co-op experience online, but only when it works, which doesn?t seem to be often.
God Mode is a four player co-op, third-person shooter. It has a handful of stages to pick from, and you advance through these stages taking on waves of progressively harder enemies that rush you in great numbers. It?s not unlike Serious Sam, and clearly takes a cue from both that and other classic PC shooters in the same vein.
When you begin the game you?ll feel especially fragile, and the difficulty can be quite high depending on your familiarity with similar games. Every enemy killed nets you experience, and there are occasional money drops that can be used to purchase upgrades for current weapons, new weapons, or new character skins. There is enough customization for characters to keep you satisfied, but with those options being locked behind both a level requirement and money cost, it will take a while for you to see and have access to everything.
One of the things that makes God Mode stand out from other arena shooters is the Test of Faith modifiers that pop up in between waves of enemies. There’s around 40 of these events, that can be beneficial, humorous, or downright tough. Some Test of Faith events will shrink enemies down from their normal size, making them easier to kill. Other events will just toss a party hat on every enemy in the game, while more events will see a reduction in shields but with a constant recharge to health. Other more dastardly events will eliminate pick ups, leading to ammo supply issues and no health or shield drops. It adds enough spice to what could be an otherwise repetitive game, and certainly keeps things interesting.
The majority of God Mode is focused on online play. I didn?t have much trouble finding others online to play with through the quick matchmaking option, which was certainly a plus. But if you?d rather play the game alone, that can be done too. Simply create a match from the menu and you?ll boot directly into a game after selecting difficulty, stage, and modifier. The menu could probably do a better job of explaining this function as I began to think this was a co-op only game until I finally decided to try that option.
I assume most of these issues relate to some sort of lag or connection error, probably stemming from a player in the group that has a restricted NAT or other issue. But there isn?t a great way to tell, and if players start backing out of the current game it more often than not boots everyone else out. It?s a pretty big issue that will kill any potential momentum this game has garnering an online community if it doesn?t get fixed quickly.
There?s enough to God Mode that it can stand apart from similar shooters in the same vein, and there?s certainly not a lot of games like it available on Xbox Live Arcade. But with online play being a huge focus, and with most players not going the route of system link for co-op, the online side needs a bit more attention before I could justify recommending God Mode to anyone. Provided something can be done to fix these problems, it?s worth the $10 asking price. But until then, buy at your own risk.
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