I?m not a tech/specs guy though, so what was going to wow me were the games and tech demos on stage, which for the most part did exactly that. The presentation kicked off after the general system announcement with an extension of Epic?s Unreal Engine 4 tech demo, which certainly looked impressive and showed off the horsepower behind PS4 fairly well. But when the reveal of Killzone Shadow Fall was revealed, with honest-to-god gameplay in what I?m sure is an effort to put to rest that long-standing resentment for Killzone 2?s not quite real debut, I definitely got the feeling that next-gen had arrived. I?m not even a big Killzone fan quite frankly, I played a bit of 2 and haven?t touched 3, but when the on-foot chase takes to the air during the Shadow Fall demo I found myself amazed at the visuals on display. It looked absolutely great.
Other titles, like Knack and inFamous: Second Son were also cool to see, but a little less so. Knack is a game that I?d really like to see more of, and know a little more about before I pass any real judgment. The visuals looked great, but something about it also seemed sort of flat. Granted, I?m watching this presentation through a stream, and even with ?HD Quality? I?m not going to get the best representation of what some of these titles look like. inFamous: Second Son is definitely something I?m looking forward to as a big fan of the series, but that heavy-handed presentation leading up to the reveal wasn?t the way to go. It just felt forced and awkward for a game that?s going to depict a guy teleporting around and shooting fireballs out of his hand. I?m sure the oppressive, big brother aspect is going to play a big part, but it really didn?t fit the mood and excitement found in the rest of the presentations.
The Media Molecule presentation was interesting in the way it showed new potential from the already existing Move peripheral that will work in conjunction with the new Eye Toy 4 camera. I?m not the guy for these create your own fun type of games though; I rarely have the time or patience to get into them, despite having some very limited background experience in art. It looks like something that could be fun for a select group of people, and I?ll leave the more detailed analysis and critical thinking to those folks. It did sort of feel like the biggest interest drop-off point of the show, but not nearly at Wonderbook levels.
One more thing that I liked seeing Sony address was a lot of the front-end stuff for the PS4, detailing new features like the ability to suspend play states and enter a stand-by mode, similar to what the Vita is capable of. This feature is an absolutely fantastic addition to home consoles, allowing those of us with a busier home life the option to stop playing when we need to, regardless of how far away we are from a save point. Think of the amount of time it?ll save when needing to boot up your system and load your save file as well, which might only shave seconds off your day, but those are seconds better spent elsewhere. In light of the issues with the Wii U and some of problems with a slower, ram crunching OS, things like this were smart to address by Sony.
All the social functions shown off have me really interested as well. The idea of using a share button on the controller to upload streaming video to Ustream (and hopefully other sites down the road) is a feature that I?m really looking forward to. I?d love to be able upload game footage in some fashion, but rarely have the time or money for a decent capture device and video conversion, so this will be something I?ll really want to take advantage of. Being able to watch in on what other people are playing as they?re playing it via your system friends list is neat, and the concept of having someone take over for you when you?re stuck somewhere is also a very cool idea.
I?m also big on the PS4 / Vita connectivity talked about, and really hope the Remote Play functionality is there right out of the gate. It certainly sounds like that?s what they?re aiming for, making it a requirement that developers include optional Vita control-schemes for submitted games. The limited selection of titles on the PS3 that do this, like Shadow of the Colossus, work quite well in comparison to what the PSP was capable of. I?m hoping that remains the case, and potentially improves with the PS4 hardware backing everything up.
Square Enix was the one big outlier this evening for me, and I honestly wish that Sony had used their slot for someone that was a little more prepared to show something new. The tech demo for Agni Philosophy shown was identical to the one shown during E3 last year. And when Shinji Hashimoto took to the stage, cracked a joke that I don?t think anyone understood regardless of language barrier, and paused as if in preparation for a big Final Fantasy announcement, I got a little excited. But then he just blurted out that they?re working on a Final Fantasy game for PS4 and to wait until E3. I was sort of fed up with them at that point. To not have a single new thing, when standing side by side with every other developer and publisher that came on stage that evening was the sort of hubris that makes a lot of those critical comments aimed at current day S-E so dead on. Knowing that you’ll make a Final Fantasy game for PS4 isn’t a surprise. And yes, that Agni Philosophy demo looks really pretty. But if you?re going to get invited up for a new console reveal, try to bring your A-game at least. As a company you?re quickly hitting the point where a new FF game isn?t what it used to be, so if you?re going to tease one, at least do it right.
A string of interviews today have given us other tidbits of information, including additional confirmation that the no backwards compatibility extends to PSN titles (assumed), and that the system will not be required to be constantly connected to the internet. Also confirmed last night is that there is no restriction for used games, something that a lot of folks were really concerned about going into this reveal, and something that would be a clear anti-consumer move if ever enabled. I?m absolutely disappointed in the lack of BC straight through the system, but have long assumed that would be the case considering the unique architecture of the PS3. The streaming option offered by Gaikai might be a good workaround, but my experience with streaming game services has been poor. Unless that improves considerably I?m not entirely sure how useful such a service will be. I?d also like to know how or if Sony will recognize what content you?ve purchased digitally, and if you?ll need to pay an additional cost to stream that content to your PS4. To their credit, it took them a while to get the PS1 BC up and running on the Vita, but at least they?ve established some sort of track record when it comes to not making you pay twice for previous purchased content (coughNintendocough).
Whew! I think that?s all I?ve got in me, but needless to say I?m looking forward to what Sony is bringing to the table this year. That Holiday timetable can?t come soon enough, and I?m eagerly anticipating more reveals and announcements at E3 this year. I?m also really curious to see how Microsoft handles this going forward, and I?m wondering if there?s any last minute changes being brought to the table in the house that Bill built today. Time will tell, shortly enough, but it?s an exciting time for the industry that we all love.
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