Fist of the North Star: Ken?s Rage 2 is the first follow-up game in the series that debuted from developer Omega Force and publisher Tecmo Koei back in 2010. Dynasty Warriors fans will feel right at home with both the content and gameplay featured in this sequel, as Omega Force has certainly put some effort into making this particular series fall in line with their other known works. That means this is a bit of a departure from the slower, deliberately paced experience of the first game, sacrificing some of the depth found in combat there in favor of a lighter, quicker style of gameplay for the sequel.
And I don?t find that to be a bad thing. The original Ken?s Rage was a pretty great representation of the popular anime series, featuring the majority of the story content and cast, focusing on combat, signature moves, hyper moves, and the one on one boss encounters that ended each arc. While the combat in Ken?s Rage 2 is certainly simplified in the sequel, much of the excellent presentation remains, and is even expanded upon. The story sequences are cut into comic book panels, representing limited animations of the 3D models used by the game, faithfully recreating familiar scenes for manga and anime fans of the series. These sequences are generally focused on the action bits, building the stage for boss battles and epic encounters, but you still feel like you?re getting far more information here than the scant offerings of the original.
Level design has also been simplified a bit, which is a disappointment. There?s not much in the way of hidden content in each stage, outside of an occasional breakaway wall or hidden chest. Instead you?ll just be running from point A to point B, clearing a certain number of enemies, triggering an event scene, and occasionally fighting a boss. It?s the weakest aspect of the game by far, and even pales in comparison to the open-ended nature of titles like Warriors Orochi 3 or Dynasty Warriors Gundam 3. It could certainly be expanded upon greatly for any sequel in the series, and is certainly one of the aspects I?d like to see revamped in the future.
From a content perspective the game is filled with a fair amount of gameplay spread out across three primary modes. Legend mode runs a player through the story bits of First of the North Star, and seems to capture most of the notable moments found in the series, covering a bit more material than what was found in the original. Of course, if you?ve played through the first game, some of the story moments are going to be redundant, but the levels and boss fights feel wholly unique in comparison to the first title.
Dream mode also returns for the sequel, giving you access to characters both playable and not in Legend mode. This means you?ll be able to take control of a lot of villains and bosses, which feature their own move sets, unique mechanics, and so on. Both characters in Dream mode and Legend mode can be further customized through the new scroll system, which allows you to equip found scrolls to boost your core states of strength, health, technique and so on. You can equip five scrolls at a time, and each scroll can contain three individual upgrades a piece. If you line up matching upgrades you?ll get an enhanced boost and access to an active skill that can add a variety of bonus parameters.
The third mode offers online play for 2 to 8 players. There?s co-op for Dream mode, allowing you to run through any unlocked stages with available characters by pairing up with a friend or random online partner. Then there?s a 4 to 8 player competitive team based mode, which pairs you up with others and gives you a handful of maps to choose from, with various objectives to tackle on each map. It?s not a straight up versus mode of any kind, you?re not going toe to toe with the other characters, but are instead earning points based on completing objectives in order to come out on top. An added benefit to both methods of online play is access to stronger scrolls both as rewards and random drops, which can carry over to your Legend mode as well. Online play felt pretty smooth, but I did have some difficulty locating other players unless I hosted my own room. Even then, filling out player slots was a little time consuming, so I imagine the initial week player base is a little small.
I find that Fist of the North Star: Ken?s Rage 2 offers up enough of a deviation from the original to make it a worthwhile experience for fans of the first game, and for those that were put off by the slower nature of the combat in the original as well. It?s still a Dynasty Warriors experience, but more in line with other titles Omega Force as developed recently, for better or for worse. If you?re not a fan of those types of games, this won?t be the one to draw you in, unless you have some obscene love for source material. But as a DW fan, like me, you?ll get hours of enjoyment out of the face punching, body exploding ridiculousness that Ken?s Rage 2 delivers.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
This website uses cookies.